Size:
Huge
Type:
Dragon
Form:
draconic
Temper:
# App:
Lair:
Diet:
Combat Dice:
0
Hit Points:
0
Attack Rank:
0
Passive Defense:
0
Active Defense:
Damage Reduction:
0
Role:
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:

Actions/Abilities/Traits:
(D&D 5e)
Actions/Abilities/Traits: (D&D 5e)
Action
Bite
Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.
Action
Breath Weapons (Recharge 5-6)
The dragon uses one of the following breath weapons.
Action
Claw
Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
Action
Fire Breath
The dragon exhales fire in an 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 45 (13d6) fire damage on a failed save, or half as much damage on a successful one.
Action
Frightful Presence
Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Action
Multiattack
The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Action
Sleep Breath
The dragon exhales sleep gas in a 60-foot cone. Each creature in that area must succeed on a DC 18 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.
Action
Tail
Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.
Legendary Action
Detect
The dragon makes a Wisdom (Perception) check.
Legendary Action
Tail Attack
The dragon makes a tail attack.
Legendary Action
Wing Attack (Costs 2 Actions)
The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
Special
Legendary Resistance (3/Day)
If the dragon fails a saving throw, it can choose to succeed instead.

Actions/Abilities/Traits:
(d20)
Actions/Abilities/Traits: (d20)
Action
unknown
unknown
Special (Sp)
Move Sand (Sp)
Special (Su)
Desert Wind (Su)
Special (Su)
Sleep Breath (Su)

Actions/Abilities/Traits:
(Pathfinder 2e) (Adult Brass Dragon)
Actions/Abilities/Traits: (Pathfinder 2e) (Adult Brass Dragon)
Ability
Ability
+1 status to all saves vs. magic
Ability
Arcane Innate Spells
DC 30; Constant (2nd) speak with animals
Ability
Breath Weapon
(arcane, evocation, fire) The brass dragon breathes fire in an 80-foot line that deals 12d6 fire damage (DC 32 basic Reflex save). The dragon can't use Breath Weapon again for 1d4 rounds.
Ability
Desert Wind
Frequency: three times per day
Effect: The dragon calls upon the desert wind. This has the same effect as gust of wind (DC 30 Fortitude) but in a 60-foot cone. A creature that fails its save is also blinded until the end of its next turn (or for 1 minute on a critical failure).
Ability
Draconic Frenzy
The dragon makes two claw Strikes and one jaws Strike in any order.
Ability
Draconic Momentum
When the dragon scores a critical hit with a strike, it recharges Breath Weapon.
Ability
Frightful Presence
(aura, emotion, fear, mental) 90 feet, DC 28
Ability
Wing Deflection
Circumstance: Trigger: The dragon is targeted with an attack.
The dragon raises its wing, gaining a +2 circumstance bonus to AC against the triggering attack. If the dragon is flying, it descends 10 feet after the attack is complete.
Offense
Melee
Circumstance: combat round (melee)
jaws +24 [+19/+14] (fire, magical, reach 10 feet), Damage 2d10+12 piercing plus 2d6 fire
Trait
Dragon
Dragons are reptilian creatures, often winged or with the power of flight. Most are able to use a breath weapon and are immune to sleep and paralysis.
Trait
Fire
Effects with the fire trait deal fire damage or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a magical connection to that element. Planes with this trait are composed of flames that continually burn with no fuel source. Fire planes are extremely hostile to non-fire creatures.
Immunity
paralyzed
sleep
Language
Auran
Common
Draconic
Gnomish
Halfling
speak with animals
Sylvan
Perception
darkvision
scent (imprecise) 60 feet
tremorsense (imprecise) 30 feet

Actions/Abilities/Traits:
(Pathfinder 2e) (Ancient Brass Dragon)
Actions/Abilities/Traits: (Pathfinder 2e) (Ancient Brass Dragon)
Ability
Ability
+1 status to all saves vs. magic
Ability
Arcane Innate Spells
DC 37; Constant (2nd) speak with animals
Ability
Breath Weapon
The brass dragon breathes in one of two ways. The dragon can't use Breath Weapon again for 1d4 rounds.Flame (arcane, evocation, fire); The dragon breathes fire in a 100-foot line that deals 16d6 fire damage (DC 39 basic Reflex save).Sleep Gas (arcane, enchantment, incapacitation, sleep); The dragon breathes an 80-foot cone of sleep gas. Each creature within the cone must succeed at a DC 39 Fortitude save or fall unconscious for 1d6 rounds, or 1 minute on a critical failure.
Ability
Desert Wind
Frequency: three times per day
Effect: The dragon calls upon the desert wind. This has the same effect as gust of wind (DC 37 Fortitude) but in a 60-foot cone. A creature that fails its save is also blinded until the end of its next turn (or for 1 minute on a critical failure).
Ability
Draconic Frenzy
The dragon makes two claw Strikes and one jaws Strike in any order.
Ability
Draconic Momentum
When the dragon scores a critical hit with a strike, it recharges Breath Weapon.
Ability
Frightful Presence
(aura, emotion, fear, mental) 90 feet, DC 35
Ability
Wing Deflection
Circumstance: Trigger: The dragon is targeted with an attack.
The dragon raises its wing, gaining a +2 circumstance bonus to AC against the triggering attack. If the dragon is flying, it descends 10 feet after the attack is complete.
Offense
Melee
Circumstance: combat round (melee)
jaws +32 [+27/+22] (fire, magical, reach 15 feet), Damage 3d10+15 piercing plus 3d6 fire and 2d6 persistent fire
Trait
Dragon
Dragons are reptilian creatures, often winged or with the power of flight. Most are able to use a breath weapon and are immune to sleep and paralysis.
Trait
Fire
Effects with the fire trait deal fire damage or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a magical connection to that element. Planes with this trait are composed of flames that continually burn with no fuel source. Fire planes are extremely hostile to non-fire creatures.
Immunity
paralyzed
sleep
Language
Auran
Common
Draconic
Gnomish
Halfling
speak with animals
Sphinx
Sylvan
Perception
darkvision
scent (imprecise) 60 feet
tremorsense (imprecise) 60 feet

Actions/Abilities/Traits:
(Pathfinder 2e) (Young Brass Dragon)
Actions/Abilities/Traits: (Pathfinder 2e) (Young Brass Dragon)
Ability
Arcane Innate Spells
DC 25; Constant (2nd) speak with animals
Ability
Breath Weapon
(arcane, evocation, fire) The brass dragon breathes fire in a 60-foot line that deals 8d6 fire damage (DC 26 basic Reflex save). The dragon can't use Breath Weapon again for 1d4 rounds.
Ability
Draconic Frenzy
The dragon makes two claw Strikes and one jaws Strike in any order.
Ability
Draconic Momentum
When the dragon scores a critical hit with a Strike, it recharges Breath Weapon.
Ability
Frightful Presence
(aura, emotion, fear, mental) 90 feet, DC 23
Ability
Wing Deflection
Circumstance: Trigger: The dragon is targeted with an attack.
The dragon raises its wing, gaining a +2 circumstance bonus to AC against the triggering attack. If the dragon is flying, it descends 10 feet after the attack is complete.
Offense
Melee
Circumstance: combat round (melee)
jaws +19 [+14/+9] (fire, reach 10 feet), Damage 2d6+8 piercing plus 1d8 fire
Trait
Dragon
Dragons are reptilian creatures, often winged or with the power of flight. Most are able to use a breath weapon and are immune to sleep and paralysis.
Trait
Fire
Effects with the fire trait deal fire damage or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a magical connection to that element. Planes with this trait are composed of flames that continually burn with no fuel source. Fire planes are extremely hostile to non-fire creatures.
Immunity
paralyzed
sleep
Language
Common
Draconic
Gnomish
Halfling
speak with animals
Sylvan
Perception
darkvision
scent (imprecise) 60 feet
tremorsense (imprecise) 30 feet
A crest of horns sweeps back from the head of this dragon, leading to a long neck and serpentine brass body.
5e SRD