Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Devour Soul
Circumstance: The bugaboo has killed a creature within the last round and is ad
The bugaboo consumes the creature's soul. The soul is utterly destroyed—nothing short of wish or a similar effect can restore it to life, and only after the bugaboo has been slain. The bugaboo regains Hit Points equal to double the level of the consumed creature. After devouring six souls within a year, a bugaboo transforms into a bogeyman.
Ability
Mobility
When the bugaboo uses a Stride action to move half their Speed or less, that movement does not trigger reactions.
Ability
Occult Innate Spells
DC 22; 3rd fear, paralyze; 2nd invisibility, knock; Cantrips (3rd) ghost sound, message
Ability
Sneak Attack
The bugaboo deals 1d6 extra precision damage to flat-footed creatures.
Ability
Striking Fear
(emotion, fear, mental) If a bugaboo scores a critical hit with a claw Strike, the target must attempt a DC 24 Will save. Critical Success The target is unaffected.Success The target is frightened 1.Failure The target is frightened 2.Critical Failure The target is frightened 3 and fleeing for 1 round.
Ability
Surprise Attack
On the first round of combat, creatures that haven't acted yet are flat-footed to the bugaboo.
Offense
Melee
Circumstance: combat round (melee)
claw +15 [+11/+7] (agile, finesse, magical), Damage 2d8+6 slashing plus striking fear
Trait
Fey
Creatures of the First World are called the fey.
Immunity
fear
Language
Aklo
Common
Sylvan
Perception
low-light vision
Weakness
cold iron 6