Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Engulf
DC 28, 2d6 slashing, Escape DC 28, Rupture 25 (bludgeoning only).
Ability
Freeze
(concentrate) Until the next time it acts, the carnivorous crystal appears to be a mundane crystal formation. It has an automatic result of 40 on Deception and Stealth checks and DCs to pass as a crystal formation.
Ability
Motion Sense
A carnivorous crystal can sense nearby motion through vibration and air movement.
Ability
Razor Sharp
If a carnivorous crystal hits with an attack and rolls a natural 19 on the d20 roll, the attack is a critical hit. This has no effect if the 19 would be a failure.
Ability
Split
Whenever the carnivorous crystal takes a critical hit from an attack that deals bludgeoning or sonic damage, or it critically fails its saving throw against an effect that deals bludgeoning or sonic damage, it might split. If the carnivorous crystal has at least 15 HP remaining after taking the damage, it splits into two identical crystals, each with half the original's Hit Points. When the carnivorous crystal splits, one crystal remains in the same space and the other appears in an adjacent unoccupied space. If no adjacent space is unoccupied, the crystal automatically pushes creatures out of the way to fill a space.
Ability
Subsonic Hum
(auditory, aura, mental) 60 feet. A creature that enters or starts its turn within the aura must succeed at a DC 28 Will save or become stunned 1.
Offense
Crystallize
Circumstance: The crystal has a creature engulfed.
The engulfed creature must succeed at a DC 28 Fortitude save or become slowed 1 until it is no longer engulfed. If the creature is already slowed, it becomes petrified as it is turned into crystal and expelled by the carnivorous crystal onto the ground. In 1d4 hours, the petrified victim shatters and a new carnivorous crystal emerges from the remains.
Offense
Melee
Circumstance: combat round (melee)
pseudopod +24 [+19/+14] (versatile S), Damage 4d8+7 piercing
Trait
Earth
Effects with the earth trait either manipulate or conjure earth. Those that manipulate earth have no effect in an area without earth. Creatures with this trait consist primarily of earth or have a magical connection to that element. Planes with this trait are mostly solid, with caverns and other hollow pockets.
Trait
Mindless
A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.
Trait
Ooze
Oozes are creatures with simple anatomies. They tend to have low mental ability scores and immunity to mental effects and precision damage.
Immunity
acid
critical hits (except bludgeoning or sonic)
mental
precision
unconscious
visual
Perception
motion sense 60 feet
no vision
Resistance
piercing 10
slashing 10
Weakness
sonic 10