Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Aura of Blinding Light
(aura, evocation, incapacitation, light, primal, visual) 40 feet. Any creature that begins its turn in the aura must attempt a DC 34 Fort save or be blinded for 1 minute and become temporarily immune for 1 day. If the creature critically fails this save, it's permanently blinded.
Ability
Dual Pounce
Grogrisant Strides and makes two claw Strikes against the same creature at the end of that movement. Each attack counts against Grogrisant's multiple attack penalty, but the penalty doesn't increase until after Grogrisant makes both attacks. If both attacks hit, combine their damage for the purpose of resistances and weaknesses.
Ability
Primal Innate Spells
DC 34, spell attack +26; 8th fire shield, searing light; Cantrips (8th) dancing lights; Constant (3rd) nondetection; (1st) pass without trace
Ability
Rend
claw. If Grogrisant Rends after a successful Dual Pounce, combine the Rend's damage with that from the Dual Pounce for the purpose of resistances and weaknesses.
Ability
Vicious Rend
Circumstance: Trigger: Grogrisant uses Rend;
The target's armor takes damage equal to the damage from Rend. The target can attempt a DC 37 basic Reflex save, negating the armor damage on a successful save.
Offense
Melee
Circumstance: combat round (melee)
jaws +32 [+27/+22], Damage 3d12+18 piercing plus Improved Grab
Trait
Beast
A creature similar to an animal but with an Intelligence modifier of -3 or higher is usually a beast. Unlike an animal, a beast might be able to speak and reason.
Trait
Primal
This magic comes from the primal tradition, connecting to the natural world and instinct. Anything with this trait is magical.
Immunity
blinded
disease
Language
(can't speak any language)
Common
Perception
darkvision
low-light vision
scent (imprecise) 60 feet
Resistance
fire 15
physical 15 (except bludgeoning)
poison 20