Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Mauler
The visitant gains a +2 circumstance bonus to damage rolls against a creature it has grabbed.
Ability
Rabies
(disease) Visitants can be carriers of diseases, even if they are immune to their effects. Saving Throw DC 16 Fortitude. Stage 1 sickened 1 (1 day); Stage 2 sickened 2 (1 day); Stage 3 confusion (1 day); Stage 4 dead
Ability
Vengeful Presence
(aura, emotion, enchantment, mental) 20 feet. A creature that starts its turn within the visitant's aura must succeed at a DC 16 Will save or be overcome with a thirst for vengeance. For 1d4 rounds (1 minute on a critical failure), if the affected creature was attacked within the last round (whether or not the attack hit), the creature must use at least 1 action per round to Strike or use a hostile action toward its last attacker as long as the attacker is still alive. Failure to do so deals the affected creature 1d6 mental damage, plus 1d6 for every 5 levels the visitant has.
Ability
Whip Vulnerability
A chimpanzee visitant takes 5 additional damage from whips.
Offense
Melee
Circumstance: combat round (melee)
jaws +12 [+8/+4] (agile), Damage 2d6+5 piercing plus rabies
Trait
Animal
An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence ability modifier over -4, can't speak languages, and can't be trained in Intelligence-based skills.
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Immunity
death effects
disease
paralyzed
poison
unconscious
Perception
darkvision
lifesense (imprecise) 60 feet
Weakness
positive 5
whip vulnerability