Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
Circumstance: Trigger: The melodic squall is targeted by a spell with the audit
-1 status penalty to all saves vs. death effects
Ability
Breath Weapon
(divine, evocation, fire) Cloudsplitter breathes fire in a 30-foot cone, dealing 18d6 fire damage (DC 40 basic Reflex save). Cloudsplitter can't use Breath Weapon again for 1d4 rounds.
Ability
Deflecting Gale [Reaction]
Circumstance: Trigger: The kirin is targeted with a ranged Strike;
The kirin intensifies the wind around themself, gaining a circumstance bonus to AC against the triggering attack.
Ability
Divine Innate Spells
DC 41; 8th calm emotions (at will), gust of wind (×3), heal (×2), punishing winds, spirit link (with Jin-Hae only); 2nd detect alignment (at will); Cantrips (9th) light; Constant (9th) air walk
Ability
Peaceful Aura
(abjuration, aura, divine, emotion, mental) 60 feet. Creatures within a kirin's peaceful aura attempting to use a hostile action must first attempt a DC 39 Will save; on a failure, the hostile action is disrupted. If a creature in the aura successfully uses a hostile action, it's temporarily immune to peaceful aura for 24 hours, and while it's temporarily immune, other creatures in the kirin's peaceful aura can perform hostile actions toward it without needing to attempt a Will save.
Ability
Rearing Thrust
The kirin rushes forward, rears up on their hind legs, and descends upon their target with their horn. The kirin Strides and makes a horn Strike. If this Strike hits, it deals an 2d8 additional damage, and the target is knocked prone.
Ability
Susceptible to Death
Though phantoms aren't alive, neither are they undead, and they are uniquely vulnerable to the effects of death. A phantom whose Hit Points are reduced to 0 as a result of a death effect (such as from a spell like finger of death) is immediately whisked away to the River of Souls, where their soul resumes the usual path to the afterlife.
Ability
Trample
Medium or smaller, phantom hoof, DC 40
Offense
Melee
Circumstance: combat round (melee)
phantom hoof +35 [+30/+25] (force, magical), Damage 4d10+15 force
Trait
Air
Effects with the air trait either manipulate or conjure air. Those that manipulate air have no effect in a vacuum or an area without air. Creatures with this trait consist primarily of air or have a magical connection to that element. Planes with this trait consist mostly of open spaces and air with various degrees of turbulence, though they also contain rare islands of floating stone and other elements and energies.
Trait
Fire
Effects with the fire trait deal fire damage or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a magical connection to that element. Planes with this trait are composed of flames that continually burn with no fuel source. Fire planes are extremely hostile to non-fire creatures.
Trait
Phantom
A phantom is soul that has diverged from the River of Souls on the Ethereal Plane before being judged. They typically retain memories of their life before death, but are not undead.
Trait
Spirit
Spirits are ephemeral creatures defined by their spiritual self and often lacking a physical form.
Immunity
disease
paralyzed
poison
precision
Language
Auran
Celestial
Draconic
telepathy 100 feet
Tien
Perception
greater darkvision
scent (imprecise) 60 feet