Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Breath Weapon
(evocation, fire, primal) The firewyrm breathes a 30-foot cone of fire dealing 7d6 fire and 2d8 persistent fire damage to every creature within the cone (DC 28 basic Reflex save). The firewyrm can't use Breath Weapon again for 1d4 rounds.
Ability
Explosion
(fire) When the firewyrm dies, it explodes, dealing 6d6 fire damage to each creature in a 10-foot emanation (DC 28 basic Reflex save).
Ability
Intense Heat
(aura, fire) 10 feet, 4d6 fire, DC 25 basic Reflex.
Ability
Smoke Vision
The firewyrm ignores the concealed condition from smoke.
Offense
Melee
Circumstance: combat round (melee)
tail +20 [+15/+10] (reach 15 feet), Damage 2d8+11 fire plus 2d8 persistent fire
Offense
Ranged
Circumstance: combat round (ranged)
fire mote +20 [+15/+10] (range increment 60 feet), Damage 2d8+6 fire
Trait
Elemental
Elementals are creatures directly tied to an element and native to the Elemental Planes. Elementals don't need to breathe.
Trait
Fire
Effects with the fire trait deal fire damage or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a magical connection to that element. Planes with this trait are composed of flames that continually burn with no fuel source. Fire planes are extremely hostile to non-fire creatures.
Immunity
bleed
paralyzed
poison
sleep
Language
Ignan
Perception
darkvision
smoke vision
Weakness
cold 10