Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Black Seed Cloud
The counteflora releases a cloud of black seedpods in a 15-foot-radius emanation. Non-counteflora creatures in the area must succeed at a Fortitude save or breathe in the toxic seeds. (Against plants and fungi, the seeds burrow into the creatures' flesh rather than infiltrate their lungs.) Counteflora Toxin (contact [for plants and fungi] or inhaled, poison) Saving Throw DC 30 Fortitude (DC 32 for plants and fungi); Maximum Duration 6 rounds; Stage 1 4d6 poison damage and enfeebled 1 (1 round); Stage 2 6d6 poison damage, enfeebled 1, and fascinated (1 round)
Ability
Frost Susceptibility
10-foot circumstance penalty to Speed for 1 round.
Ability
Tighten Bracts
The counteflora stiffens the specialized leaves around its flower head, protecting its sensitive seedpods. While its bracts are tightened, a counteflora gains a +2 circumstance bonus to AC and can use its head Strike and Furious Swing abilities, but it cannot use its Black Seed Cloud ability and it loses its sense of sight (so it must rely on its imprecise tremorsense when targeting other creatures). The counteflora can't use its head Strike of Furious Swing ability unless its bracts are tightened. The counteflora can loosen its bracts as a free action (this action has the concentrate trait).
Offense
Furious Swing
Circumstance: The counteflora's bracts are tightened;
The counteflora makes up to four headbutt Strikes (see Flower Headbutt), each against a different creature within reach.
Offense
Melee
Circumstance: combat round (melee)
vines +21 [+17/+13] (agile), Damage 2d6+9 slashing
Trait
Plant
Vegetable creatures have the plant trait. They are distinct from normal plants. Magical effects with this trait manipulate or conjure plants or plant matter in some way. Those that manipulate plants have no effect in an area with no plants.
Immunity
poison
Perception
tremorsense (imprecise) 60 feet
Weakness
cold 10
fire 10