Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Bound
A crossroads guardian is bound to the site of its creation, but it can leave so long as it remains within 100 feet of the object it is guarding or individuals under a geas to fulfill the guardian's need. If it strays farther than 100 feet, it vanishes and reappears within 1 day at the site of its creation.
Ability
Primal Innate Spells
DC 25; 7th plane shift; 4th obscuring mist (at will), solid fog; Constant (5th) tongues
Ability
Primal Purpose
A crossroads guardian can't be permanently destroyed while its need remains unfulfilled. If killed, it reforms within 1 day near the object it guards, near someone under a geas to fulfill its need, or at the site of its original appearance. Once the guardian's need is fulfilled, the crossroads guardian dissipates naturally within a week unless it finds a new quest.
Ability
Recognize Hero
A crossroads guardian knows the name, lineage, and significant history of everyone who speaks to it. If that individual has two or more identities, the crossroads guardian knows all those identities and which one is most true.
Ability
Rituals
DC 25; 3rd geas (doesn't require secondary casters and can target a willing creature of any level)
Offense
Melee
Circumstance: combat round (melee)
greatsword +18 [+13/+8] (versatile P), Damage 1d12+11 slashing plus 1d6 mental
Trait
Fey
Creatures of the First World are called the fey.
Item
chain mail
greatsword
Language
Sylvan
tongues
Perception
recognize hero