Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
guarded thoughts
Ability
Arcane Spontaneous Spells
DC 26, attack +18; 4th blink, wall of fire (3 slots); 3rd dispel magic, haste, lightning bolt (4 slots); 2nd illusory creature, invisibility, magic missile (4 slots); 1st feather fall, illusory object, longstrider (4 slots); Cantrips (4th) daze, detect magic, mage hand, read aura, shield
Ability
Dark Naga Venom
(incapacitation, poison) Saving Throw DC 25 Fortitude; Maximum Duration 5 minutes; Stage 1 slowed 1 (1 round); Stage 2 slowed 2 (1 round); Stage 3 unconscious with no Perception check to wake up (1d4+1 minutes)
Ability
Guarded Thoughts
(abjuration, occult) Dark nagas are immune to any form of mind reading.
Ability
Occult Innate Spells
DC 25; Constant (3rd) mind reading
Offense
Melee
Circumstance: combat round (melee)
fangs +19 [+15/+11] (agile, finesse), Damage 2d8+5 piercing plus dark naga venom
Trait
Aberration
Aberrations are creatures from beyond the planes or corruptions of the natural order.
Language
Aklo
Common
Perception
darkvision
mind reading 30 feet