Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Occult Innate Spells
DC 17; 4th read omens; 2nd detect alignment (at will; lawful only), paranoia; 1st phantom pain; Cantrips (1st) daze, detect magic
Ability
Sickening Display
(concentrate, emotion, enchantment, fear, mental, occult, visual) The cythnigot presents its awful appearance fully, and creatures in a 10-foot emanation must attempt a DC 17 Will save. Once a creature attempts this save, it's temporarily immune to further Sickening Displays for 1 minute. Critical Success The creature is unaffected. Success The creature is flat-footed until its next turn. Failure The creature is sickened 1, and is flat-footed for as long as it's sickened. Critical Failure The creature is sickened 2 and is flat-footed for as long as it's sickened.
Ability
Tangle Spores
2 circumstance penalty to save against tangle spores; Saving Throw DC 17 Fortitude; Maximum Duration 6 rounds; Stage 1 clumsy 1 (1 round); Stage 2 clumsy 1 and flat-footed (1 round); Stage 3 clumsy 2, flat-footed, and if you attempt a manipulate action, you must succeed at a DC 5 flat check or it's lost; roll the check after spending the action, but before any effects are applied (1 round).
Offense
Melee
Circumstance: combat round (melee)
bite +8 [+4/+0] (agile, chaotic, finesse, magical), Damage 1d10+1 piercing plus 1d4 chaotic and tangle spores
Trait
Fiend
Creatures that hail from or have a strong connection to the evil-aligned planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.
Trait
Qlippoth
A family of fiends hailing from the Abyss, most qlippoth are chaotic evil. Their appearance affects the minds of non-qlippoth that view them.
Immunity
controlled
fear
Language
Abyssal
telepathy (touch only)
Perception
darkvision
Resistance
mental 3
physical 3 (except cold iron)
Weakness
lawful 3