Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Gnaw
Circumstance: The wolverine has a creature grabbed from its jaws Strike;
The wolverine chews violently on the creature, dealing 2d6 piercing damage (DC 21 basic Fortitude save). A creature that fails its save also takes 2d6 persistent bleed damage.
Ability
Pounce
The giant wolverine Strides and makes a Strike at the end of that movement. If the giant wolverine begins this action hidden, it remains hidden until after the attack.
Ability
Rend
claw
Ability
Wolverine Rage
The giant wolverine enters a state of pure rage that lasts either for 1 minute, until there are no enemies it can perceive, or until it falls unconscious, whichever comes first. While raging, the giant wolverine has AC 20, its jaws Strike deals 2d6+11 damage, and its claw Strike deals 2d4+11 damage. While raging, the giant wolverine can't use actions that have the concentrate trait, except for Seek. After it's stopped raging, a giant wolverine can't use Wolverine Rage again for 1 minute.
Offense
Melee
Circumstance: combat round (melee)
jaws +12 [+7/+2], Damage 2d6+8 piercing plus Grab
Trait
Animal
An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence ability modifier over -4, can't speak languages, and can't be trained in Intelligence-based skills.
Perception
low-light vision
scent (imprecise) 30 feet