Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
Variant animated object
Ability
Construct Armor
Like normal objects, an animated object has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once an animated object is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 18.
Ability
Disabling Strike
The dismemberment table attempts a blade Strike on a single target that it has grabbed or restrained. If this Strike hits, the blade cuts deep into one of the target's limbs. The target must attempt a DC 22 Fortitude save. Critical Success The creature suffers no additional effect. Success The creature takes 1d6 persistent bleed damage. Failure The creature takes 2d6 persistent bleed damage and is clumsy 1. This clumsy condition ends once the creature is restored to full Hit Points. Critical Failure As failure, but clumsy 2.
Ability
Haunted
The dismemberment table is powered by unquiet spirits, and it takes damage from positive energy as if it were undead. Positive energy bypasses the table's hardness.
Offense
Melee
Circumstance: combat round (melee)
blade +14 [+9/+4] (magical), Damage 2d8+7 slashing
Trait
Construct
A construct is an artificial creature empowered by a force other than necromancy. Constructs are often mindless; they are immune to bleed damage, death effects, disease, healing, necromancy, nonlethal attacks, poison, and the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions; and they may have Hardness based on the materials used to construct their bodies. Constructs are not living creatures, nor are they undead. When reduced to 0 Hit Points, a construct creature is destroyed.
Trait
Mindless
A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.
Immunity
bleed
death effects
disease
doomed
drained
fatigued
healing
mental
necromancy
nonlethal attacks
paralyzed
poison
sickened
unconscious
Perception
darkvision
Weakness
positive 8