Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
+3 status to all saves vs. positive
Ability
Consume Flesh
Circumstance: Falrok is adjacent to the corpse of a creature that died within t
Falrok devours a chunk of the corpse and regains 8d6 hit points. He can regain Hit Points from any given corpse only once.
Ability
Ghast Fever
(disease, virulent) Saving Throw DC 34 Fortitude; Stage 1 carrier with no ill effect (1 day); Stage 2 4d8 negative damage and regains half as many Hit Points from all healing (1 day); Stage 3 4d8 negative damage and gains no benefit from healing (1 day); Stage 4 dead, and rises as a ghast the next midnight.
Ability
Lazurite-Infused Flesh
Falrok's flesh is infused with lazurite, and he gains the benefits undead creatures gain from this mineral at all times. When in an area infused with lazurite, such as the Sanctum of the Starved, these benefits increase to a +3 circumstance bonus to saving throws against positive effects. This infusion also grants Falrok his resistance to positive damage.
Ability
Opportune Backstab [Reaction]
Circumstance: Trigger: A creature within Falrok's melee reach is hit by a melee
When Falrok's enemy is hit by one of his allies, he capitalizes upon the distraction, making a Strike against the triggering creature.
Ability
Paralysis
(incapacitation, occult, necromancy) Any living creature hit by Falrok's attack must succeed at a DC 34 Fortitude save or become paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.
Ability
Scoundrel
When Falrok successfully Feints, the target is flat-footed against melee attacks he attempts against it until the end of his next turn. On a critical success, the target is flat-footed against all melee attacks until the end of their next turn, not just Falrok's.
Ability
Sneak Attack
4d6 precision damage.
Ability
Stench
(aura, olfactory) 10 feet. A creature entering the aura or starting its turn there must succeed at a DC 34 Fortitude save or become sickened 1 (plus slowed 1 as long as it's sickened on a critical failure). While within the aura, the creature takes a –2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.
Ability
Swift Leap
(move) Falrok jumps up to half his Speed. This movement doesn't trigger reactions.
Offense
Melee
Circumstance: combat round (melee)
jaws +30 [+25/+20] (finesse), Damage 3d8+12 piercing plus ghast fever and paralysis
Trait
Ghoul
Ghouls are vile undead creatures that feast on flesh.
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Immunity
death effects
disease
paralyzed
poison
unconscious
Language
Draconic
Dwarven
Necril
Undercommon
Perception
darkvision
Resistance
positive 15