Actions/Abilities/Traits: (Pathfinder 1e)
Action
Feat 1
Empower Spell-Like Ability (cure moderate wounds)
Action
Feat 2
Greater Bull Rush
Action
Feat 3
Improved Bull Rush
Action
Feat 4
Improved Critical (gore)
Action
Feat 5
Iron Will
Action
Feat 6
Power Attack
Action
Melee 1
gore +17 (2d8+7/19-20)
Action
Melee 2
2 hooves +12 (1d6+3)
Action
Melee 3
2 wings +12 (1d6+3)
Special
1/day
dismissal (DC 19), flame strike (DC 19), restoration
Special
3/day-empowered
cure moderate wounds, dispel magic, magic circle against evil, remove disease, shield other
Special
Constant
detect chaos, detect evil, true seeing
Special
Prescience (Su)
A shedu can see all the possible outcomes of any of its own futures. This grants the creature an insight bonus to its AC and on initiative checks and Reflex saves equal to its Wisdom bonus (+6 for most shedus).