Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
Circumstance: Trigger: The bloom takes slashing damage.
+1 status to all saves vs. magic
Ability
Manifest Fetch Weapon
Circumstance: Trigger: The fetch starts its turn;
A fetch weapon manifests in the fetch's hand. As soon as a fetch weapon is no longer wielded by a fetch, it vanishes. The fetch chooses the type of weapon it manifests, but it does not gain any of that weapon's standard weapon traits, instead using the traits listed above in the fetch weapon Strike.
Ability
Primal Innate Spells
DC 40, attack +32; 9th disjunction; 8th illusory creature; 7th plane shift (to or from the First World only); 3rd illusory disguise (at will); Cantrips (9th) produce flame, read aura; Constant (9th) air walk, tongues
Offense
Melee
Circumstance: combat round (melee)
fetch weapon +35 [+31/+27] (agile, versatile B), Damage 3d8+14 slashing plus 2d6 mental
Trait
Fey
Creatures of the First World are called the fey.
Trait
Plant
Vegetable creatures have the plant trait. They are distinct from normal plants. Magical effects with this trait manipulate or conjure plants or plant matter in some way. Those that manipulate plants have no effect in an area with no plants.
Language
Common
Sylvan
tongues
Perception
darkvision
Weakness
cold iron 15
negative 15