Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Brutal Blows
On a critical hit with a fist Strike, the target is knocked prone by the blow.
Ability
Catch Rock [Reaction]
Ability
Emerge From Undergrowth [Free Action]
Circumstance: Trigger: The sasquatch is in forest terrain and rolls Stealth for
The sasquatch Strides up to half their Speed, after which they attempt to Demoralize a single creature within 15 feet.
Ability
Forest Stride
The sasquatch ignores difficult terrain in forests.
Ability
Pungent
The sasquatch's odor is quite powerful and can be detected at twice the normal distance by scent.
Ability
Threatening Visage
The sasquatch doesn't take a penalty to Demoralize a creature that doesn't understand their language.
Ability
Throw Rock
Offense
Melee
Circumstance: combat round (melee)
fist +11 [+6/+1], Damage 1d10+5 bludgeoning
Offense
Ranged
Circumstance: combat round (ranged)
rock +9 [+4/-1] (brutal, range increment 30 feet), Damage 1d6+5 bludgeoning
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Language
Sasquatch
Perception
low-light vision
scent (imprecise) 30 feet