Size:
Type:
Form:
Temper:
# App:
Lair:
Diet:
Combat Dice:
Hit Points:
Attack Rank:
Passive Defense:
Active Defense:
Damage Reduction:
Role:
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:

Actions/Abilities/Traits:
(Pathfinder 2e) (Adult Forest Dragon)
Actions/Abilities/Traits: (Pathfinder 2e) (Adult Forest Dragon)
Ability
Ability
+1 status to all saves vs. magic
Ability
Breath Weapon
(evocation, primal) The dragon unleashes a swarm of insects that deals 14d6 piercing damage in a 40-foot cone (DC 34 basic Reflex save) before dispersing. A creature that critically fails is stunned 2 from the insects' venom; this is a poison effect. The dragon can't use Breath Weapon again for 1d4 rounds.
Ability
Coiling Frenzy
The dragon makes one claw Strike and one tail Strike in either order, each against the same target. If either Strike hits, the dragon automatically Grabs the target.
Ability
Countered by Metal
If the forest dragon takes damage from a metal item, they lose woodland stride and pass without trace until the end of their next turn.
Ability
Draconic Momentum
The dragon recharges their Breath Weapon whenever they score a critical hit with a Strike.
Ability
Draining Blight
Frequency: once per day
Effect: The dragon draws moisture from the living creatures surrounding them, using the energy to heal their own wounds. Each living creature in a 30-foot emanation takes 7d10 negative damage (DC 34 basic Fortitude save). Creatures made entirely of water and plant creatures use the outcome one degree of success worse than they rolled. The dragon regains Hit Points equal to half of the highest damage a single creature takes from this effect. In addition, all non-creature plant life in the area withers and dies, eliminating non-magical undergrowth and any resulting difficult terrain, cover, and concealment. Water is also consumed in the same way, typically lowering any standing body of water fully within the area by 1 foot.
Ability
Fed by Water [Reaction]
Circumstance: Trigger: The forest dragon is targeted with a water spell or effe
Frequency: once per hour
The forest dragon gains 35 temporary Hit Points.
Ability
Forest Shape
When casting tree shape, a forest dragon can become a tree of the same size and age as themself.
Ability
Frightful Presence
2 circumstance penalty to the save.
Ability
Greater Constrict
3d8+10 bludgeoning, DC 34
Ability
Primal Innate Spells
DC 34; 4th entangle, tree shape (see forest shape); Cantrips (4th) know direction; Constant (1st) pass without trace (forest terrain only)
Ability
Woodland Stride
The forest dragon ignores difficult terrain and greater difficult terrain from non-magical foliage.
Offense
Melee
Circumstance: combat round (melee)
jaws +29 [+24/+19] (magical, reach 15 feet), Damage 3d10+13 piercing plus 2d6 poison
Trait
Dragon
Dragons are reptilian creatures, often winged or with the power of flight. Most are able to use a breath weapon and are immune to sleep and paralysis.
Trait
Plant
Vegetable creatures have the plant trait. They are distinct from normal plants. Magical effects with this trait manipulate or conjure plants or plant matter in some way. Those that manipulate plants have no effect in an area with no plants.
Immunity
paralyzed
poison
sleep
Language
Common
Draconic
Sylvan
Perception
darkvision
scent (imprecise) 60 feet
Weakness
fire 10

Actions/Abilities/Traits:
(Pathfinder 2e) (Ancient Forest Dragon)
Actions/Abilities/Traits: (Pathfinder 2e) (Ancient Forest Dragon)
Ability
Ability
+1 status to all saves vs. magic
Ability
Breath Weapon
(evocation, primal) The dragon unleashes a swarm of insects that deals 20d6 piercing damage in a 60-foot cone (DC 41 basic Reflex save) before dispersing. A creature that critically fails is stunned 2 from the insects' venom; this is a poison effect. The dragon can't use Breath Weapon again for 1d4 rounds.
Ability
Coiling Frenzy
The dragon makes one claw Strike and one tail Strike in either order, each against the same target. If either Strike hits, the dragon automatically Grabs the target.
Ability
Countered by Metal
If the forest dragon takes damage from a metal item, they lose woodland stride and pass without trace until the end of their next turn.
Ability
Draconic Momentum
The dragon recharges their Breath Weapon whenever they score a critical hit with a Strike.
Ability
Draining Blight
Frequency: once per day
Effect: The dragon draws moisture from the living creatures surrounding them, using the energy to heal their own wounds. Each living creature in a 30-foot emanation takes 9d10 negative damage (DC 41 basic Fortitude save). Creatures made entirely of water and plant creatures use the outcome one degree of success worse than they rolled. The dragon regains Hit Points equal to half of the highest damage a single creature takes from this effect. In addition, all non-creature plant life in the area withers and dies, eliminating non-magical undergrowth and any resulting difficult terrain, cover, and concealment. Water is also consumed in the same way, typically lowering any standing body of water fully within the area by 1 foot.
Ability
Fed by Water [Reaction]
Circumstance: Trigger: The forest dragon is targeted with a water spell or effe
Frequency: once per hour
The forest dragon gains 40 temporary Hit Points.
Ability
Forest Shape
When casting tree shape, a forest dragon can become a tree of the same size and age as themself.
Ability
Frightful Presence
2 circumstance penalty to the save.
Ability
Greater Constrict
4d8+10 bludgeoning, DC 41
Ability
Lignifying Bite
(plant, primal, transmutation) When a creature made of flesh is reduced to 0 Hit Points by the dragon's jaws Strike, that creature must attempt a DC 41 Fortitude save. If it fails, it dies, and its flesh, made of earth in a metaphysical sense, turns to wood. The wood is living and might grow into a tree over time, but it can't be used as a body or piece of a body for raise dead or other magic that would return the creature to life.
Ability
Primal Innate Spells
DC 41, attack +35; 6th tangling creepers; 4th entangle, speak with plants (at will), tree shape (see forest shape); Cantrips (6th) know direction; Constant (1st) pass without trace (forest terrain only)
Ability
Woodland Stride
The forest dragon ignores difficult terrain and greater difficult terrain from non-magical foliage.
Offense
Melee
Circumstance: combat round (melee)
jaws +36 [+31/+26] (magical, reach 20 feet), Damage 4d10+17 piercing plus 3d6 poison and lignifying bite
Trait
Dragon
Dragons are reptilian creatures, often winged or with the power of flight. Most are able to use a breath weapon and are immune to sleep and paralysis.
Trait
Plant
Vegetable creatures have the plant trait. They are distinct from normal plants. Magical effects with this trait manipulate or conjure plants or plant matter in some way. Those that manipulate plants have no effect in an area with no plants.
Immunity
paralyzed
poison
sleep
Language
Common
Draconic
Elven
Sylvan
Terran
Perception
darkvision
scent (imprecise) 60 feet
Weakness
fire 15

Actions/Abilities/Traits:
(Pathfinder 2e) (Young Forest Dragon)
Actions/Abilities/Traits: (Pathfinder 2e) (Young Forest Dragon)
Ability
Breath Weapon
(evocation, primal) The dragon unleashes a swarm of insects that deals 10d6 piercing damage in a 30-foot cone (DC 29 basic Reflex save) before dispersing. A creature that critically fails is stunned 2 from the insects' venom; this is a poison effect. The dragon can't use Breath Weapon again for 1d4 rounds.
Ability
Coiling Frenzy
The dragon makes one claw Strike and one tail Strike in either order, each against the same target. If either Strike hits, the dragon automatically Grabs the target.
Ability
Constrict
2d8+8 bludgeoning, DC 29
Ability
Countered by Metal
If the forest dragon takes damage from a metal item, they lose woodland stride and pass without trace until the end of their next turn.
Ability
Draconic Momentum
The dragon recharges their Breath Weapon whenever they score a critical hit with a Strike.
Ability
Fed by Water [Reaction]
Circumstance: Trigger: The forest dragon is targeted with a water spell or effe
Frequency: once per hour
The forest dragon gains 30 temporary Hit Points.
Ability
Frightful Presence
2 circumstance penalty to the save.
Ability
Primal Innate Spells
DC 29; 3rd fear (animals; fungi; and plants only); 2nd entangle; Cantrips (2nd) know direction; Constant (1st) pass without trace (forest terrain only)
Ability
Woodland Stride
The forest dragon ignores difficult terrain and greater difficult terrain from non-magical foliage.
Offense
Melee
Circumstance: combat round (melee)
jaws +23 [+18/+13] (reach 10 feet), Damage 2d10+12 piercing plus 1d6 poison
Trait
Dragon
Dragons are reptilian creatures, often winged or with the power of flight. Most are able to use a breath weapon and are immune to sleep and paralysis.
Trait
Plant
Vegetable creatures have the plant trait. They are distinct from normal plants. Magical effects with this trait manipulate or conjure plants or plant matter in some way. Those that manipulate plants have no effect in an area with no plants.
Immunity
paralyzed
poison
sleep
Language
Common
Draconic
Sylvan
Perception
darkvision
scent (imprecise) 60 feet
Weakness
fire 5