You can crush an opponent, dealing additional bludgeoning damage (equal to your normal melee attack damage, or 1d6, whichever is greater), when you make a successful attack roll while grappling an enemy in melee (in addition to any other effects caused by a successful check, including additional damage).
Special
|Poison
Sting-injury; save Death; frequency 1/round for 6 rounds; effect 1d2 Strength damage; cure 1 save.
Actions/Abilities/Traits: (Pathfinder 2e)
Actions/Abilities/Traits:(Pathfinder 2e)
Ability
Attack of Opportunity
Stinger only.
Ability
Constrict
1d6+4 bludgeoning, DC 20
Ability
Giant Scorpion Venom
(poison) Saving Throw DC 18 Fortitude; Maximum Duration 6 rounds; Stage 1 1d10 poison damage and enfeebled 1 (1 round); Stage 2 2d10 poison damage and enfeebled 1 (1 round); Stage 3 2d10 poison damage and enfeebled 2 (1 round)
An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence ability modifier over -4, can't speak languages, and can't be trained in Intelligence-based skills.
Perception
darkvision
tremorsense (imprecise) 60 feet
Huge arachnids, as big as a small horse, with pincers and deadly stingers. Dwell in caverns, ruins, and deserts.