Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Change Shape
(primal, polymorph, transmutation, concentrate) The ghul takes on the appearance of a Small or Medium hyena. This doesn't change its Speed or Strikes. Effects or abilities that detect the presence of undead don't reveal the ghul as an undead while in this form.
Ability
Devour Flesh
Circumstance: The ghul has a creature grabbed or restrained;
The ghul attempts to eat a portion of the grabbed creature's flesh. It makes a jaws Strike against the grabbed creature. On a success, the ghul successfully devours some of the flesh and regains 3d6 Hit Points. The grabbed creature becomes drained 1 (or drained 2 if the jaws Strike was a critical success). The violent consumption requires the ghul to release the creature as it feasts. A ghul can regain Hit Points from consuming the flesh of a given creature only once per hour; it must consume the flesh of a different creature to gain additional Hit Points during this time.
Ability
Luring Laugh
Circumstance: The ghul is in its hyena shape;
The ghul lets out an alluring chitter. Each creature in a 60-foot emanation must succeed at a DC 19 Will save or become fascinated, flat-footed, and compelled to move toward the ghul on the creature's turn. The effect lasts until the end of the ghul's next turn, but the ghul can Sustain a Spell on Luring Laugh. If the ghul attacks, the fascinated condition ends for only the creature that's attacked. On a successful save, a creature is temporarily immune to Luring Laugh for 24 hours.
Offense
Melee
Circumstance: combat round (melee)
jaws +15 [+10/+5] (magical), Damage 2d8+4 piercing plus 1d4 persistent bleed
Trait
Genie
The diverse families of genies hold positions of prominence on the Elemental Planes. They have powerful magical abilities.
Trait
Ghul
Greedy and gluttonous undead originally formed from genie.
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Immunity
death effects
disease
paralyzed
poison
unconscious
Language
Auran
Common
Ignan
Necril
one planar language (typically Aquan
or Terran)
Perception
darkvision
scent (imprecise) 30 feet
Resistance
fire 5
Weakness
good 5