Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
+1 to all saves vs. magic
Ability
Critical Failure
As failure, except the weapon used to Strike the babau automatically becomes broken unless the weapon is made of a material that is immune to acid.
Ability
Critical Success
The attacker avoids the reactive slime.
Ability
Divine Innate Spells
DC 26; 5th dimension door; 4th darkness, dimension door (at will); Constant (5th) see invisibility
Ability
Divine Rituals
DC 26; 1st abyssal pact
Ability
Failure
The attacker takes 2d6 acid damage.
Ability
Mercy Vulnerability
Babaus revel in the gore of a well-timed attack, and when brutal wounds are restored, they recoil in pain. When a creature heals from damage that the babau dealt on their last turn with Grievous Strike, sneak attack, or a critical hit, the demon takes 4d6 mental damage. The babau can take this mental damage only once per round.
Ability
Reactive Slime [Reaction]
Circumstance: Trigger: A creature within the babau's reach successfully hits th
The babau excretes a gout of acidic, bloodlike slime against the attacker and its weapon. The attacker must attempt a DC 26 Reflex save.
Ability
Sneak Attack
A babau deals an additional 1d6 precision damage to flat-footed creatures.
Ability
Success
The attacker takes 1d6 acid damage.
Offense
Grievous Strike
The babau makes an attack with the intent of creating a particularly horrific and gory wound. It make a melee Strike. This counts as two attacks when calculating their multiple attack penalty. If this Strike hits, the babau deals an additional 1d6 damage and the creature struck is sickened 2 for 1 round; this sickened condition cannot be removed by retching.
Offense
Melee
Circumstance: combat round (melee)
longspear +19 [+14/+9] (evil, magical, reach), Damage 1d6+8 piercing plus 1d6 evil
Trait
Demon
A family of fiends, demons hail from or trace their origins to the Abyss. Most are irredeemably chaotic evil and have darkvision.
Trait
Fiend
Creatures that hail from or have a strong connection to the evil-aligned planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.
Immunity
acid
Item
+1 longspear
Language
Abyssal
Celestial
Draconic
telepathy 100 feet
Perception
darkvision
see invisibility
Weakness
cold iron 5
good 5