Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
Circumstance: Gaetane is currently suffering a multiple attack penalty;
Male human wererat ranger
Ability
Change Shape
(concentrate, polymorph, primal, transmutation); human with fist +24 for 1d4+10 bludgeoning, or Small rat with Speed 30 feet, climb 10 feet.
Ability
Curse of the Wererat
(curse, necromancy, primal) This curse affects only humanoids. Saving Throw DC 34 Fortitude save. On each full moon, the cursed creature must succeed at another Fortitude save or turn into a wererat until dawn. The creature is under the GM's control and goes on a rampage for half the night before falling unconscious until dawn.
Ability
Deadly Aim
2 penalty. He gains a +6 circumstance bonus to damage on that Strike.
Ability
Distracting Shot
If Gaetane critically hits a creature with a ranged weapon, or hits a creature at least twice on the same turn with a ranged weapon, and if that creature is one he has used his oathbow to swear an oath to destroy, that creature is flat-footed until the stat of Gaetane's next turn.
Ability
Hunted Shot
Frequency: once per round
Effect: Gaetane makes two ranged oathbow Strikes against a target. If both hit the same target, combine their damage for the purpose of resistances and weaknesses. He applies his multiple attack penalty to each Strike normally.
Ability
Moon Frenzy
(polymorph, primal, transmutation) When a full moon appears in the night sky, the wererat must enter hybrid form, can't Change Shape thereafter, becomes one size larger, increases its reach by 5 feet, and increases the damage of its jaws by 2. When the moon sets or the sun rises, the wererat returns to humanoid form and is fatigued for 2d4 hours.
Ability
Rat Empathy
(divination, primal) Gaetane can communicate with rodents.
Ability
Targeting Shot
Circumstance: Gaetane is currently suffering a multiple attack penalty;
Gaetane aims carefully, then makes an oathbow Strike; he ignores the target's concealed condition and all cover.
Offense
Melee
Circumstance: combat round (melee)
jaws +28 [+23/+18] (finesse), Damage 2d10+10 piercing plus curse of the wererat
Offense
Ranged
Circumstance: combat round (ranged)
oathbow +30 [+25/+20] (deadly d10, range 100 feet, reload 0, volley 30 ft.), Damage 2d8+10 piercing
Trait
Beast
A creature similar to an animal but with an Intelligence modifier of -3 or higher is usually a beast. Unlike an animal, a beast might be able to speak and reason.
Trait
Human
A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Trait
Werecreature
These shapechanging creatures either are naturally able to shift between animal, humanoid, and hybrid forms or are afflicted with a curse that forces them to shift involuntarily.
Item
+1 resilient chain shirt
oathbow (20 arrows)
Language
Common
Perception
low-light vision
scent (imprecise) 30 feet
Weakness
silver 15