Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Catch Rock
Ability
Ferocity
Ability
Flash of Brutality
Circumstance: Trigger: The great cyclops succeeds at an attack roll.
Frequency: once per day, and recharges when the great cyclops uses Ferocity
The attack becomes a critical success.
Ability
Powerful Charge
The great cyclops Strides twice and makes a horn Strike. If it moved at least 20 feet away from its starting position, the Strike's damage is increased to 3d10+20.
Ability
Throw Rock
Offense
Melee
Circumstance: combat round (melee)
greatclub +25 [+20/+15] (backswing, reach 15 feet, shove), Damage 3d10+13 bludgeoning
Offense
Ranged
Circumstance: combat round (ranged)
rock +23 [+18/+13] (brutal, range increment 120 feet), Damage 4d6+7 bludgeoning
Trait
Giant
Giants are massive humanoid creatures.
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Trait
Mutant
The monster has mutated or evolved, granting it unusual benefits, drawbacks, or both.
Item
greatclub
hide armor
Language
Common
Cyclops
Jotun
Perception
low-light vision