Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Camouflage
A grimstalker can Hide in natural environments, even if it doesn't have cover.
Ability
Grimstalker Sap
(poison) Saving Throw DC 22 Fortitude; Maximum Duration 6 rounds; Stage 1 1d6 poison damage (1 round); Stage 2 1d6 poison damage and clumsy 1 (1 round), Stage 3 2d6 poison damage and clumsy 2 (1 round)
Ability
Primal Innate Spells
DC 22, attack +14; 3rd earthbind, wall of thorns; 2nd entangle, pass without trace, tree shape; Cantrips (3rd) tanglefoot
Ability
Woodland Stride
A grimstalker can always find a path, almost as if foliage parts before it. A grimstalker ignores difficult terrain caused by plants, such as bushes, vines, and undergrowth. Even plants manipulated by magic don't impede its progress.
Offense
Melee
Circumstance: combat round (melee)
claw +15 [+11/+7] (agile), Damage 2d6+7 slashing plus grimstalker sap
Trait
Fey
Creatures of the First World are called the fey.
Language
Aklo
Common
Perception
low-light vision
Weakness
cold iron 5