Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Bay
(auditory, concentrate, divine, enchantment, fear, mental) The yeth hound emits an unearthly howl audible up to 300 feet away. Any non-fiend creature that hears the howl must succeed at a DC 20 Will save or become frightened 1. Any creature that critically fails and is within 60 feet of the yeth hound is instead frightened 3 and fleeing for 1d4 rounds (or until it recovers from its frightened condition). Whether it succeeds or fails the saving throw, the creature is then temporarily immune to Bay for 24 hours.
Ability
Divine Innate Spells
DC 20; Constant (4th) air walk
Ability
Sinister Bite
A good creature bitten by a yeth hound must attempt a DC 20 Will save. On a critical success, the creature is temporarily immune to sinister bite for 1 minute. A creature that fails becomes frightened 1, or increases the value of its frightened condition by 1 if already frightened.
Offense
Melee
Circumstance: combat round (melee)
jaws +11 [+6/+1], Damage 1d8+6 piercing plus 1d6 evil, Knockdown, and sinister bite
Trait
Beast
A creature similar to an animal but with an Intelligence modifier of -3 or higher is usually a beast. Unlike an animal, a beast might be able to speak and reason.
Trait
Fiend
Creatures that hail from or have a strong connection to the evil-aligned planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.
Language
(can't speak any language)
Abyssal
Perception
darkvision
scent (imprecise) 30 feet
Weakness
silver 5