Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Change Shape
(concentrate, polymorph, occult, transmutation) The gumiho changes into humanoid or fox shape. Their humanoid shape has a specific, persistent appearance but their true form is their fox shape. In humanoid shape, the gumiho uses their original size, loses their jaws strike but retains their claws strike, and their Speed is reduced to 25 feet. A gumiho is never able to completely conceal one of their nine tails through this transformation.
Ability
Critical Failure
The target is affected by the failure effects of dominate.
Ability
Critical Success
The target is unaffected but knows the gumiho tried to charm it.
Ability
Failure
The target is affected by the failure effects of 4th-level charm.
Ability
Guileful Charm
(emotion, enchantment, incapacitation, mental, occult) Any creature that converses with a gumiho must attempt a DC 35 Will save. The creature then becomes temporarily immune for 24 hours.
Ability
Occult Spontaneous Spells
DC 38, attack +30; 9th power word kill (1 slot); 8th disappearance, power word stun (2 slots); 7th project image, warp mind (2 slots); 6th dominate, repulsion (3 slots); 5th subconscious suggestion (3 slots); 4th charm, invisibility, sleep (4 slots); 3rd enthrall (3 slots); Cantrips (9th) dancing lights, daze
Ability
Sapping Critical
Circumstance: Trigger: The gumiho critically hits with a claw or jaws Strike;
The gumiho uses its fox marble to channel the life force lost by the target and heal for half the amount of damage dealt.
Ability
Success
The target is unaffected.
Offense
Melee
Circumstance: combat round (melee)
claw +31 [+27/+23] (agile, finesse), Damage 3d8+18 slashing
Trait
Fey
Creatures of the First World are called the fey.
Immunity
charm
Item
fox marble
Language
Common
Sylvan
Perception
darkvision
scent (imprecise) 60 feet
Weakness
cold iron 15