Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Attack of Opportunity
Ability
Catch Rock
Ability
Pall of Shadow
1 status penalty to Perception checks involving sight as long as they remain drained. On a critical failure, this condition doesn't heal naturally and can be removed only with magic.
Ability
Shadowcloak
(divine, illusion, shadow) The shadow giant becomes shrouded in shadows and becomes concealed. As the nature of this effect leaves the giant's location obvious, it can't use this concealment to Hide or Sneak. This effect lasts for 1 minute or until it is exposed to direct sunlight, whichever comes first.
Ability
Throw Rock
Offense
Melee
Circumstance: combat round (melee)
spiked chain +27 [+22/+17] (disarm, reach 10 feet, trip), Damage 3d8+18 slashing plus pall of shadow
Offense
Ranged
Circumstance: combat round (ranged)
rock +26 [+21/+16] (brutal, range increment 120 feet), Damage 2d8+18 bludgeoning
Trait
Giant
Giants are massive humanoid creatures.
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Trait
Shadow
Magic with this trait involves shadows or the energy of the Shadow Plane. Creatures with this trait are natives of the Shadow Plane. They can survive the basic environmental effects of the Shadow Plane.
Item
+1 resilient breastplate
+1 striking spiked chain
sack with 5 rocks
Language
Common
Jotun
Shadowtongue
Perception
darkvision