Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
+4 status to all saves vs. mental or divine
Ability
Attack of Opportunity [Reaction]
The hekatonkheires gains 99 extra reactions on their turn that they can only use to make Attacks of Opportunity.
Ability
Demolish Veil
Circumstance: Trigger: The titan casts plane shift;
Frequency: once per month
The titan arrives in a storm of shattered planar barriers. This has the effects of a 10th-level storm of vengeance.
Ability
Hundred-Dimension Grasp
The titan reaches between realities to drag foes closer. They attempt an Athletics check and compare the result to the Fortitude DCs of all foes within 120 feet. On a success, a foe is teleported to any square the titan chooses within 120 feet; on a critical success, it's also paralyzed for 1 round. The titan can Grab any foe brought within 30 feet as a free action.
Ability
Hundred-Handed Whirlwind
The titan overwhelms opponents with blows both conventional and interplanar. They make one void weapon Strike against each foe within reach. Even on a failed attack (but not a critical failure), the titan deals 24 force damage to the target. This counts as three attacks for the titan's multiple attack penalty.
Ability
Impossible Stature
(aura, divine, illusion, mental) 100 feet. Titans warp perception and distance around them to seem even larger and more imposing. A creature that enters or begins its turn within the emanation must succeed at a DC 48 Will save or its movement toward the titan is movement over difficult terrain (greater difficult terrain on a critical failure) for 1 round.
Ability
Occult Innate Spells
DC 48; 9th bind soul, dimension door, plane shift, weird; Constant (10th) air walk, freedom of movement, true seeing
Ability
Send Beyond
Circumstance: The titan has a creature grabbed;
The titan thrusts the creature into a nightmare realm full of lightless hands and eyes. This has the effects of maze (DC 48), but the creature can use Occultism to escape in addition to Perception or Survival. The titan can't use Send Beyond for 1d4 rounds.
Ability
Shape Void
The titan molds a weapon from interstellar darkness. This is a +3 major striking weapon in any form. It can't be disarmed and deals an additional 2d12 force damage. If Released, a void weapon vanishes.
Offense
Melee
Circumstance: combat round (melee)
void weapon +45 [+40/+35] (magical, reach 50 feet, versatile P, versatile S), Damage 4d12+18 bludgeoning plus 2d12 force
Offense
Ranged
Circumstance: combat round (ranged)
void weapon +43 [+38/+33] (magical, thrown 200 feet, versatile P, versatile S), Damage 4d12+18 bludgeoning plus 2d12 force
Trait
Aberration
Aberrations are creatures from beyond the planes or corruptions of the natural order.
Trait
Titan
Titans are enormous, primordial creatures of neargodlike power who predate the mortal races.
Immunity
death effects
disease
Language
Abyssal
Aklo
Celestial
Common
telepathy 100 feet
Perception
darkvision
true seeing