Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
Will +4
Ability
Chomp at the Bone
Circumstance: The zombie horse's previous action was a jaws Strike that dealt d
the zombie horse makes a second jaws Strike as it violently gnashes its teeth and bites deep into the target's flesh. On a success, the target takes an additional 1d4 persistent bleed damage.
Ability
Feast
(manipulate) If the zombie horse is adjacent to a helpless or unconscious creature, or a deceased creature that died in the past hour, the zombie can feast upon its flesh to heal itself. This restores 1 Hit Point. If the creature is alive, the zombie horse deals damage equal to its jaws damage.
Ability
Slow
A zombie is permanently slowed 1 and can't use reactions.
Offense
Melee
Circumstance: combat round (melee)
jaws +9 [+4/-1], Damage 1d8+4 piercing
Trait
Mindless
A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Trait
Zombie
These undead are mindless rotting corpses that hunger for living flesh.
Immunity
death effects
disease
mental
paralyzed
poison
unconscious
Perception
darkvision
Weakness
positive 10
slashing 10