Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Create Golden Apple
(primal, transmutation) While the hesperid is within their bonded location, they can spin golden light around an object they're holding of up to 20 cubic feet in volume and up to 80 Bulk. Doing so condenses the object into a magic apple made of golden light with light Bulk. The golden apple reverts back to its original shape after a full day away from the hesperid's bonded location, or when the hesperid spends a single action (which has the concentrate trait) to end the effect.
Ability
Primal Innate Spells
DC 28, attack +20; 5th heal, searing light; 2nd faerie fire; 1st illusory disguise (×3); Cantrips (5th) dancing lights, light
Ability
Sunset Dependent
A hesperid is mystically bonded to a single remote location with a good view of the sunset—usually an island, coastal cliff, or valley. If they aren't at that location and able to see the sky at sunset on any given day, they become drained 1, increasing the value by 1 for each missed sunset and reducing by 1 only when they see the sunset. A hesperid can perform a 24-hour ritual to bond to a new location.
Offense
Melee
Circumstance: combat round (melee)
sunset ribbon +21 [+17/+13] (agile, finesse), Damage 2d10+6 slashing plus 1d6 fire and 1d6 positive
Offense
Ranged
Circumstance: combat round (ranged)
sunset ray +21 [+16/+11] (magical, range increment 60 feet), Damage 2d12+6 fire plus 1d6 positive
Trait
Fey
Creatures of the First World are called the fey.
Trait
Light
Light effects overcome non-magical darkness in the area, and can counteract magical darkness. You must usually target darkness magic with your light magic directly to counteract the darkness, but some light spells automatically attempt to counteract darkness.
Trait
Nymph
This family of beautiful fey creatures has strong ties to natural locations.
Language
Common
Sylvan
Utopian
Perception
low-light vision
Weakness
cold iron 10