Actions/Abilities/Traits: (OSR)
Special
|Trample
You can attempt to overrun any creature that is smaller than yourself. Targets of a trample take bludgeoning damage equal to two times a typical melee attack from this creature. Victims may attempt to avoid the trampling creature and receive a Breath save to take half damage. You can only deal trampling damage to each target once per round, no matter how many times its movement takes it over a target creature.
Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Frill Defense
Circumstance: A creature must be mounted on the triceratops. . Trigger: The rid
The triceratops intercepts the attack with its bony frill. The rider gains a +2 circumstance bonus to its AC against the triggering attack.
Ability
Lumbering Charge
The triceratops Strides up to 10 feet and then makes a Strike.
Ability
Trample
Large or smaller, foot, DC 26
Ability
Vicious Gore
A triceratops deals 2d6 extra persistent bleed damage to prone targets it hits with its horns.
Offense
Melee
Circumstance: combat round (melee)
horns +19 [+14/+9] (reach 15 feet), Damage 2d8+9 piercing plus Knockdown
Trait
Animal
An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence ability modifier over -4, can't speak languages, and can't be trained in Intelligence-based skills.
Trait
Dinosaur
These reptiles have survived from prehistoric times.
Perception
low-light vision
scent (imprecise) 30 feet