Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
Circumstance: Trigger: The howling spawn is damaged by another creature;
Frequency: once per hour
hostile action, whichever comes first.
Ability
Fear Scent
Howling spawn can sense frightened creatures within 60 feet, using an incredibly accurate sense of psychic smell as a precise sense.
Ability
Frightful Presence
(aura, emotion, fear, mental) 60 feet, DC 27
Ability
Illusory Ambush
The howling spawn shimmers with illusions and devastates a foe who lost track of its position. It Strides up to twice its Speed. If it ends its movement within its melee reach of at least one enemy to which it is undetected, it can attempt two claw Strikes against that enemy. The howling spawn remains undetected to the creature it's attacking until after resolving both of the claw attacks.
Ability
Occult Innate Spells
DC 27; 5th hallucination; 4th dimension door, hallucinatory terrain; 2nd invisibility (self only), mirror image
Ability
Paralytic Secretion
The howling spawn's saliva is a potent paralytic substance that drains the energy from its prey. A creature hit by its spit Strike must succeed at a DC 30 Fortitude save or become drained 1 as well as paralyzed for 1 round. If the target was already drained, it instead increases the condition's value by 1, to a maximum of drained 4.
Ability
Profane Feast
Circumstance: The howling spawn has a creature grabbed;
The howling spawn begins to consume the creature, dealing 2d12+5 piercing damage (DC 30 basic Fortitude save) and exposing the creature to its paralytic secretion.
Ability
Putrid Evanescence [Reaction]
Circumstance: Trigger: The howling spawn is damaged by another creature;
Frequency: once per hour
The howling spawn bursts into a cloud of putrid smoke, ash, and nightmares, becoming invisible and teleporting up to 30 feet away to an unoccupied space it can see. It remains invisible until the end of its next turn or until it uses a
Offense
Melee
Circumstance: combat round (melee)
claw +24 [+20/+16] (agile, reach 10 feet), Damage 2d10+13 slashing plus Grab
Offense
Ranged
Circumstance: combat round (ranged)
spit +23 [+18/+13] (range 30 feet), Damage 1d6 fire plus 1d6 mental and paralytic secretion
Trait
Aberration
Aberrations are creatures from beyond the planes or corruptions of the natural order.
Immunity
emotion
fear
Language
Aklo
Perception
darkvision
fear scent 60 feet
Resistance
fire 15
Weakness
cold 10