Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Defender's Link
Each Quantium golem automatically knows the Hit Points, conditions, afflictions, and location of the other.
Ability
Golem Antimagic
harmed by sonic (9d10, 3d10 from area or persistent damage); healed by fire (area 3d10 HP); slowed by cold
Ability
Lambent Beam
(arcane, evocation) The Quantium golem's eyes take on a brilliant glow and it unleashes an arc of destruction dealing 10d6 fire damage and 10d6 energy damage (see Twin Defenders) to creatures in a 120-foot line (DC 42 basic Reflex save). The Quantium golem can't use Lambent Beam for 1d4 rounds.
Ability
Paired Reconstruction
When reduced to 0 HP, the Quantium golem is destroyed; however, it magically reforms 24 hours later at full HP and free of all conditions and afflictions unless its twin golem is also destroyed.
Ability
Twin Defenders
The Quantium golems were created by Nex as a matched set: one of crimson and one of emerald, each a unique entity. The crimson golem is imbued with blazing fire and crackling lightning; its eye beam and Lambent Beam abilities deal fire and electricity damage. The emerald golem is charged with caustic power and flame; its eye beam and Lambent Beam abilities deal acid and fire damage.
Ability
Vulnerable to Banishment
Casting a banishment spell on a Quantium golem disrupts its connection to the Crux of Nex. If targeted by such a spell, the golem is enfeebled 1 and slowed 1 for 1d4 rounds.
Offense
Melee
Circumstance: combat round (melee)
bastard sword +39 [+34/+29] (magical, two-handed d12), Damage 3d8+18 slashing
Offense
Ranged
Circumstance: combat round (ranged)
eye beam +36 [+31/+26] (magical, range 120 feet), Damage 4d8 fire plus 4d8 energy (see Twin Defenders)
Trait
Construct
A construct is an artificial creature empowered by a force other than necromancy. Constructs are often mindless; they are immune to bleed damage, death effects, disease, healing, necromancy, nonlethal attacks, poison, and the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions; and they may have Hardness based on the materials used to construct their bodies. Constructs are not living creatures, nor are they undead. When reduced to 0 Hit Points, a construct creature is destroyed.
Trait
Golem
Golems are a special type of construct. Golems are immune to almost all magic, but most have a weakness to certain spells.
Trait
Mindless
A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are -5. They are immune to all mental effects.
Immunity
bleed
death effects
disease
doomed
drained
fatigued
fire
healing
magic (below)
mental
necromancy
nonlethal attacks
paralyzed
poison
sickened
unconscious
Item
+3 greater striking bastard sword
Perception
darkvision
defender's link
lifesense 120 feet
Resistance
physical 20 (except adamantine)