Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
Male human barbarian ghoul
Ability
Consume Flesh
Circumstance: The ghoul is adjacent to the corpse of a creature that died withi
The ghoul devours a chunk of the corpse and regains 3d6 Hit Points. It can regain Hit Points from any given corpse only once.
Ability
Ghoul Fever
(disease) Saving Throw Fortitude DC 22; Stage 1 carrier with no ill effect (1 day); Stage 2 2d6 negative damage and regains half as many Hit Points from all healing (1 day); Stage 3 as stage 2 (1 day); Stage 4 2d6 negative damage and gains no benefit from healing (1 day); Stage 5 as stage 4 (1 day); Stage 6 dead, and rises as a ghoul the next midnight.
Ability
Gnaw and Chew
Circumstance: Hymmir is in a hungry rage;
Hymmir attempts a jaws Strike. If he hits, he chews at his target and inflicts an additional 1d6 slashing damage. Hymmir regains 3d6 Hit Points.
Ability
Hungry Rage
1 penalty to AC for 1 minute.
Ability
Paralysis
(incapacitation, necromancy, occult) Any living, non-elf creature hit by a ghoul's attack must succeed at a DC 22 Fortitude save or become paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.
Ability
Swift Leap
(move) The ghoul jumps up to half its Speed. This movement doesn't trigger reactions.
Offense
Melee
Circumstance: combat round (melee)
jaws +14 [+9/+4] (finesse), Damage 2d6+7 plus ghoul fever and paralysis
Trait
Ghoul
Ghouls are vile undead creatures that feast on flesh.
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Immunity
death effects
disease
paralyzed
poison
unconscious
Language
Common
Hallit
Necril
Perception
darkvision