Size:
Type:
Form:
Temper:
# App:
Lair:
Diet:
Combat Dice:
Hit Points:
Attack Rank:
Passive Defense:
Active Defense:
Damage Reduction:
Role:
Ground:
Climb/Arboreal:
Flight:
Swim:
Benthic:
Burrow:
Ethereal:

Actions/Abilities/Traits:
(Pathfinder 2e) (Deep Gnome Rockwarden)
Actions/Abilities/Traits: (Pathfinder 2e) (Deep Gnome Rockwarden)
Ability
Primal Innate Spells
DC 21; 1st illusory disguise
Ability
Primal Prepared Spells
DC 24, attack +14; 3rd blindness, meld into stone; 2nd acid arrow, deafness, spider climb; 1st ant haul, shocking grasp, ventriloquism; Cantrips (3rd) acid splash, detect magic, prestidigitation, produce flame, read aura
Offense
Melee
Circumstance: combat round (melee)
pick +10 [+5/+0] (fatal d10), Damage 1d6 piercing
Offense
Ranged
Circumstance: combat round (ranged)
sling +11 [+6/+1] (propulsive, range increment 50 feet), Damage 1d6 bludgeoning
Trait
Gnome
A creature with this trait is a member of the gnome ancestry. Gnomes are small people skilled at magic who seek out new experiences and usually have low-light vision. An ability with this trait can be used or selected only by gnomes. A weapon with this trait is created and used by gnomes.
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Item
hide armor
pick
primal focus
scroll of nondetection
sling (10 bullets)
Language
Gnomish
Terran
Undercommon
Perception
darkvision

Actions/Abilities/Traits:
(Pathfinder 2e) (Deep Gnome Scout)
Actions/Abilities/Traits: (Pathfinder 2e) (Deep Gnome Scout)
Ability
Hidden Movement
If the deep gnome scout starts its turn undetected or hidden to a creature, that creature is flat-footed against the deep gnome scout's attacks until the end of the turn.
Ability
Primal Innate Spells
DC 14; 1st illusory disguise
Offense
Melee
Circumstance: combat round (melee)
light pick +7 [+3/-1] (agile, fatal d8), Damage 1d4+2 piercing
Offense
Ranged
Circumstance: combat round (ranged)
sling +9 [+4/-1] (propulsive, range increment 50 feet, reload 1), Damage 1d6+1 bludgeoning
Trait
Gnome
A creature with this trait is a member of the gnome ancestry. Gnomes are small people skilled at magic who seek out new experiences and usually have low-light vision. An ability with this trait can be used or selected only by gnomes. A weapon with this trait is created and used by gnomes.
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Item
light pick
sling (20 bullets)
Language
Gnomish
Undercommon
Perception
darkvision

Actions/Abilities/Traits:
(Pathfinder 2e) (Deep Gnome Warrior)
Actions/Abilities/Traits: (Pathfinder 2e) (Deep Gnome Warrior)
Ability
Attack of Opportunity
Ability
Primal Innate Spells
DC 15; 1st illusory disguise
Ability
Shield Block
Offense
Melee
Circumstance: combat round (melee)
spear +10 [+5/+0], Damage 1d6+4 piercing
Offense
Ranged
Circumstance: combat round (ranged)
heavy crossbow +8 [+3/-2] (range increment 120 feet, reload 2), Damage 1d10 piercing
Trait
Gnome
A creature with this trait is a member of the gnome ancestry. Gnomes are small people skilled at magic who seek out new experiences and usually have low-light vision. An ability with this trait can be used or selected only by gnomes. A weapon with this trait is created and used by gnomes.
Trait
Humanoid
Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
Item
BT 10)
heavy crossbow (20 bolts)
HP 20
spear
steel shield (Hardness 5
studded leather armor
Language
Gnomish
Undercommon
Perception
darkvision