Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Cleric Domain Spells
DC 37, attack +31, 3 Focus Points; 8th cry of destruction, destructive aura
Ability
Corrupt Ally
(divine, enchantment, mental) A creature that fails to save against an immortal ichor's charm spell becomes stupefied 1. The stupefied value reduces by 1 every 24 hours. The first time each day a creature stupefied by the ichor's charm fails to save against another casting of the ichor's charm, the value of the condition increases by 1d4. If the stupefied condition ever equals the creature's Wisdom score, it becomes controlled by the ichor permanently; if it dies, it rises the next round as a zombie (of the GM's choice) under the ichor's control. If the ichor is killed, these zombies are destroyed.
Ability
Dead Spells
An immortal ichor can cast an initial and advanced domain spell of a domain that belonged to the dead deity from which the ichor arose (the domain spells presented here are from the destruction domain).
Ability
Divine Innate Spells
DC 37, attack +31; 7th charm (x3), feeblemind, possession, suggestion; 6th crisis of faith, telekinetic haul (at will); 3rd mind reading (at will); 2nd telekinetic maneuver (at will); 1st charm (at will), command (at will); Cantrips (7th) telekinetic projectile
Ability
Immortality
The immortal ichor doesn't age, nor does it need to eat or breathe. It can die only as a result of violence.
Ability
Mental Erosion
A creature hit by the ichor's pseudopod is stupefied 2 for 1 day unless it succeeds at a DC 35 Will save.
Ability
Resanguinate
(divine, healing, necromancy) The immortal ichor draws blood from the pores of living creatures around it. Any living creature within 30 feet that has blood takes 4d6 damage (DC 33 basic Fortitude save). The immortal ichor regains HP equal to the total damage dealt. A creature that fails its save is also drained 1 (or drained 2 on a critical failure).
Offense
Melee
Circumstance: combat round (melee)
pseudopod +27 [+22/+17], Damage 3d8+12 bludgeoning plus mental erosion
Trait
Ooze
Oozes are creatures with simple anatomies. They tend to have low mental ability scores and immunity to mental effects and precision damage.
Immunity
acid
critical hits
mental
precision
unconscious
visual
Language
Abyssal
Aklo
Infernal
telepathy 100 feet
Undercommon
Perception
motion sense 60 feet
no vision
Resistance
physical 15