Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Empty Wail
(auditory, emotion, mental) The imperfect automaton utters a mournful cry in a 30-foot cone. The cry deals 4d6 mental damage to all creatures in the area (DC 22 Will save). The imperfect automaton can't use its Empty Wail again for 1d4 rounds. Critical Success The creature is unaffected. Success The creature takes half damage. Failure The creature takes full damage and is stupefied 1 for 1d4+1 rounds. Critical Failure The creature takes double damage and is stupefied 1 for 1d4+1 rounds and stunned 1.
Ability
Impassioned Strikes
While the imperfect automaton is affected by an emotion effect, its fist Strikes deal 1d6 additional mental damage.
Ability
Mortal Reflection
Circumstance: The imperfect automaton has a creature grabbed or restrained;
The imperfect automaton draws upon the target's emotions to recall a semblance of mortal feeling, gaining a +5-foot status bonus to its Speed for 1 minute. If the grabbed or restrained creature has an ongoing emotion or mental effect with a counteract level of 4 or lower, the imperfect automaton can gain a copy of that effect that lasts for 1 minute.
Ability
Unsubstantiated Consciousness
When an imperfect automaton succeeds at a Will save, it gets a critical success instead. When it fails at a Will save, it gets a critical failure instead.
Offense
Melee
Circumstance: combat round (melee)
fist +17 [+12/+7] (magical), Damage 2d8+8 bludgeoning plus Grab
Offense
Ranged
Circumstance: combat round (ranged)
energy beam +17 [+12/+7] (cold, magical, range increment 60 feet), Damage 2d10+3 cold
Trait
Automaton
Automatons are living constructs sustained by a magical core.
Trait
Construct
A construct is an artificial creature empowered by a force other than necromancy. Constructs are often mindless; they are immune to bleed damage, death effects, disease, healing, necromancy, nonlethal attacks, poison, and the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions; and they may have Hardness based on the materials used to construct their bodies. Constructs are not living creatures, nor are they undead. When reduced to 0 Hit Points, a construct creature is destroyed.
Immunity
bleed
death effects
disease
doomed
drained
fatigued
healing
necromancy
nonlethal attacks
paralyzed
poison
sickened
unconscious
Language
Common
one language depending on its mortal life
Osiriani
telepathy 30 feet
Perception
darkvision
Resistance
physical 5 (except adamantine)