Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Blurred Countenance
Creatures farther than 60 feet from an inmyeonjo see it only as the generic form of a huge bird. An inmyeonjo has concealment against attacks originating farther than 60 feet away.
Ability
Critical Failure
The creature finds the inmyeonjo dreadful, becoming frightened 2. They can't willingly move closer to the inmyeonjo.
Ability
Critical Success
The creature is unaffected and is immune to the inmyeonjo's Terrifying Beauty for 1 day.
Ability
Failure
The creature finds the inmyeonjo terrifying and becomes frightened 1.
Ability
Limited Immortality
Though an inmyeonjo still needs to eat, drink, and sleep, they don't age and can't die of old age.
Ability
Occult Spontaneous Spells
DC 34, attack +26; 8th discern location, unrelenting observation (1 slot); 7th ethereal jaunt, mask of terror (2 slots); 6th phantasmal calamity, vibrant pattern (2 slots); 5th hallucination, synaptic pulse (2 slots); 4th discern lies, read omens (3 slots); 3rd mind reading, zone of truth (3 slots); 2nd mirror image (3 slots); Cantrips (8th) message, telekinetic projectile
Ability
Success
The creature finds the inmyeonjo beguiling and becomes stupefied 1.
Ability
Terrifying Beauty
(aura, emotion, fear, mental) 60 feet. Any creature within 60 feet of an inmyeonjo that the inmyeonjo can see must attempt a DC 32 Will save. The effects last for 1 day while it is within the area of blurred countenance.
Offense
Melee
Circumstance: combat round (melee)
talon + 30 [+26/+22] (agile, finesse, reach 15 feet), Damage 3d10+18 bludgeoning
Trait
Air
Effects with the air trait either manipulate or conjure air. Those that manipulate air have no effect in a vacuum or an area without air. Creatures with this trait consist primarily of air or have a magical connection to that element. Planes with this trait consist mostly of open spaces and air with various degrees of turbulence, though they also contain rare islands of floating stone and other elements and energies.
Trait
Beast
A creature similar to an animal but with an Intelligence modifier of -3 or higher is usually a beast. Unlike an animal, a beast might be able to speak and reason.
Immunity
disease
Language
Auran
Common
telepathy 100 feet
Perception
darkvision