Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
+1 status to all saves vs. magic
Ability
Change Shape
(concentrate, divine, polymorph, transmutation) The izfiitar takes the appearance of any Huge or smaller creature. This doesn't change its Speed or its attack and damage bonuses with its Strikes, but might change the damage type its Strikes deal.
Ability
Constrict
2d8+17 bludgeoning, DC 44
Ability
Divine Innate Spells
DC 47; 10th miracle; 9th divine wrath (chaotic only), massacre, overwhelming presence, prismatic sphere; 8th baleful polymorph, confusion (at will), disintegrate, dispel magic (at will), prismatic wall; 7th warp mind (at will); 6th teleport (at will; self only); 5th creation (at will), dimension door, hallucinatory terrain (at will; see Reshape Reality); 4th dimension door (at will); 2nd detect alignment (at will; lawful only); Constant (5th) tongues; (4th) freedom of movement
Ability
Entropy Sense
(divination, divine, prediction) A izfiitar can anticipate the most likely location of a creature through their supernatural insight into the forces of chaotic probabilities and chance. This grants the izfiitar the ability to sense creatures within the listed range. The izfiitar's entropy sense doesn't detect creatures under the effects of nondetection or that are otherwise shielded from divinations and predictions.
Ability
Greater Warpwave Strike
(divine, transmutation) Any creature struck and damaged by an izfiitar's jaws or claw Strike must succeed at a DC 42 Fortitude save or be subject to a particularly powerful warpwave (see Warpwave below). Roll twice and apply both affects, rerolling any duplicates.
Ability
Kiss of the Speakers
(divine, transmutation) The izfiitar continuously tinkers with the myriad possibilities in which it can move or manipulate magic. The izfiitar is always quickened and can use the extra action only to Cast a Spell, Step, or Stride.
Ability
Prescient Revision [Reaction]
Circumstance: Trigger: The izfiitar fails a check;
The izfiitar rerolls the triggering check and takes the better result. For 1d4 rounds, it loses the effects of Kiss of the Speakers and can't use Reshape Reality.
Ability
Protean Anatomy
(divine, transmutation) A izfiitar's vital organs shift and change shape and position constantly. Immediately after the izfiitar takes acid, electricity, or sonic damage, it gains the listed amount of resistance to that damage type. This lasts for 1 hour or until the next time the protean takes damage of one of the other types (in which case its resistance changes to match that type), whichever comes first.
Ability
Reshape Reality
(concentrate, divine, polymorph, transmutation) When the izfiitar casts hallucinatory terrain, it infuses the illusion with quasi-real substance. Creatures that do not disbelieve the illusion treat structures and terrain created through the spell as though they were real, ascending illusory stairs, becoming trapped by illusory quicksand, and so on.
Ability
Storm of Claws
The izfiitar makes up to six claw Strikes, each against a different target.
Offense
Melee
Circumstance: combat round (melee)
jaws +38 [+33/+28] (chaotic, finesse, magical), Damage 4d8+17 piercing plus 2d6 chaotic and greater warpwave strike
Trait
Monitor
Creatures that hail from or have a strong connection to the neutrally aligned planes are called monitors. Monitors can survive the basic environmental effects of planes in the Outer Sphere.
Trait
Protean
A family of monitors spawned within the Maelstrom, these creatures are guardians of disorder and are chaotic neutral. They typically have darkvision, an amorphous anatomy, and a weakness to lawful damage.
Language
Abyssal
Celestial
telepathy 100 feet
tongues
Perception
darkvision
entropy sense (imprecise) 120 feet
Resistance
acid 20
precision 20
protean anatomy 25
Weakness
lawful 20