Actions/Abilities/Traits: (D&D 5e)
Action
Bite (jackal or hybrid Form Only)
Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 8 (2d4 + 3) piercing damage.
Action
Claws (Hybrid Form Only)
Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) slashing damage.
Action
Longsword (human and hybrid Form Only)
Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) slashing damage.
Action
Multiattack
Sebtef makes two melee attacks.
Special
Baneful Gaze
As a bonus action, Sebtef can target one living creature within 30 feet that he can see, which must make a DC 12 Charisma saving throw. On an unsuccessful save, for 2d4 rounds the target must subtract 1d4 from each attack roll and saving throw it makes. A creature that saves successfully is immune to Sebtef's Baneful Gaze effect for 24 hours. Therianthropes are immune to Sebtef's Baneful Gaze.
Special
Improved Critical
Sebtef's weapon attacks score a critical hit on a roll of 19 or 20.
Special
Keen Hearing and Smell
Sebtef has advantage on Wisdom (Perception) checks that rely on hearing of smell.
Special
Pack Tactics
Sebtef has advantage on an attack roll against a creature if at least one of Sebtef's allies is within five feet of the creature and the ally isn't incapacitated.
Special
Shapechanger
Sebtef can change from his jackal form or human form to his hybrid form as a bonus action. Changing from jackal form directly to human form or vice versa takes an action. In jackal form, he is indistinguishable from a normal jackal.
Actions/Abilities/Traits: (OSR)
Special
|Sleep Gaze
A jackalwere has three forms. Its natural form is that of a jackal, but it can also take the form of a human or a human-jackal hybrid. A jackalwere's human form is fixed-it cannot assume different human forms. A jackalwere can use its sleep gaze in any of its forms. In jackal form, it functions as a dog. In its hybrid form, a jackalwere can make a bite attack as a secondary attack, while in human form it lacks its bite attack entirely. A jackalwere can shift into any of its three alternate forms as a move action.
Special
|Sleep Gaze
Equipment does not meld with the new form between human and hybrid forms but does between those forms and its jackal form.
Special
|Sleep Gaze
Sleep for 3 minutes (a standard action rouses the creature, as does damage), 30 feet, Paralysis save negates. A creature that succeeds at the saving throw cannot be affected by the same jackalwere's sleep gaze for 24 hours. This is a sleep effect.