Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Change Shape
(concentrate, polymorph, primal, transmutation) The kadlaka can change their appearance to that of a Medium humanoid. This doesn't change their Speed or their attack and damage modifiers with their Strikes but might change the type of damage their melee Strikes deal (typically to bludgeoning). While in their humanoid shape, the kadlaka can't use Wingbeat. Each kadlaka has a fixed humanoid form—they can't adopt a different appearance each time they use this ability.
Ability
Primal Innate Spells
DC 20; 2nd animal messenger (ravens only), speak with animals; 1st charm, feather fall (×3); Constant (2nd) pass without trace
Ability
Silent Lightning
(illusion, primal) A kadlaka's movements are practically silent. Against a creature using only hearing to perceive them, they gain a +4 circumstance bonus to their Stealth check. As normal, this benefit also improves the kadlaka's Stealth DC.
Ability
Wingbeat
(evocation, primal, sonic) The kadlaka beats their wings with a mighty peal of thunder. Creatures in a 15-foot emanation take 5d6 sonic damage (DC 21 basic Fortitude save). On a failed save, the creature is also pushed 5 feet away from the kadlaka. The kadlaka can't use Wingbeat again for 1d4 rounds.
Offense
Melee
Circumstance: combat round (melee)
beak +12 [+7/+2] (deadly d8), Damage 2d6+7 piercing
Offense
Ranged
Circumstance: combat round (ranged)
lightning echo +14 [+9/+4] (electricity, range 60 feet), Damage 2d10 electricity and 1d4 persistent electricity
Trait
Beast
A creature similar to an animal but with an Intelligence modifier of -3 or higher is usually a beast. Unlike an animal, a beast might be able to speak and reason.
Language
Common
Sylvan
Perception
low-light vision
Resistance
electricity 5
sonic 5