Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
+1 status to all saves vs. magic
Ability
Attack of Opportunity
Ability
Divine Innate Spells
DC 27; 5th dimension door; 4th air walk (x2), dimension door (at will); 3rd haste; 1st command (at will)
Ability
Divine Rituals
DC 27; 1st abyssal pact
Ability
Enslave Soul
(arcane, enchantment, mental) The demon enslaves the soul of a living creature within 60 feet. The target can attempt to resist this enslavement with a DC 29 Will save. A slaver demon can have only one living soul enslaved with this ability at a time, and no more than one slaver demon can enslave the same soul. If a slaver demon kills a creature whose soul it has enslaved, the demon regains 20 HP and the soul is consigned to an eternity of toil in the Abyss, adding to the slaver demon's tally of souls and allowing the demon to enslave another. Success The target avoids being enslaved and is temporarily immune for 24 hours. Failure The target is enslaved and is enfeebled 2 for 24 hours or until the slaver demon is slain, whichever comes first. Critical Failure As failure, and the target also suffers the effects of a failed saving throw against dominate.
Ability
Horn Snare
2 penalty. If it rolls a success, it gets a critical success instead. The demon doesn't need a free hand to use this ability.
Ability
Liberation Vulnerability
The first time each round that a creature escapes from the slaver demon's Enslave Soul or the slaver demon witnesses a creature being freed from captivity or mental enslavement, the demon takes 3d6 mental damage.
Offense
Melee
Circumstance: combat round (melee)
horns +23 [+18/+13] (deadly 1d8), Damage 2d10+13 piercing
Trait
Demon
A family of fiends, demons hail from or trace their origins to the Abyss. Most are irredeemably chaotic evil and have darkvision.
Trait
Fiend
Creatures that hail from or have a strong connection to the evil-aligned planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.
Language
Abyssal
Celestial
Draconic
telepathy 100 feet
Perception
darkvision
Weakness
cold iron 10
good 10
liberation vulnerability