Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
+2 status to all saves vs. magic
Ability
Attack of Opportunity
Ability
Aura of Corruption
(aura, plant, primal, transmutation) 120 feet. Plants near Treerazer twist, deform, and transform into thorny or fungoid parodies of their natural shapes. A living creature in this area must succeed at a DC 47 Fortitude save each round or become partially transformed into plantlike matter. Those who fail this saving throw are treated as if they were plants for the purposes of any effect that particularly harms or inconveniences plant creatures more than other creatures, but do not gain any benefits of being plant creatures. This effect lasts as long as the creature remains within the area of corruption and for 1 minute thereafter.
Ability
Defoliation
(primal, necromancy, plant) Treerazer exudes a pulse of sickly green light in a 30-foot-radius emanation. All plants in the area (including creatures under the effect of his aura of corruption) blacken and wither. Non-creature plants immediately wither and die. Plant creatures take 20d8 negative damage with a DC 49 basic Fortitude save. A creature that fails its save is doomed 1 for 1 minute and sickened 3. Treerazer can choose to exclude any number of plants in the area from this effect, and generally does so to preserve twisted and corrupted plants or fungi, or plant creatures that are allied to his cause. Treerazer can't use Defoliation for 1d4 rounds.
Ability
Dispelling Strike
Circumstance: Trigger: Treerazer hits a creature, object, or spell effect with
Frequency: once per round
Treerazer casts his innate dispel magic, targeting the creature he hit with his Strike or one spell affecting that creature.
Ability
Primal Innate Spells
DC 49, attack +43; 10th horrid wilting, time stop, wall of thorns; 9th abyssal wrath (at will), dispel magic (at will); 6th tangling creepers (at will); 5th abyssal plague (at will); 3rd earthbind (at will); 2nd telekinetic maneuver (at will); Cantrips (9th) telekinetic projectile; Constant (8th) true seeing; (4th) freedom of movement
Ability
Primal Rituals
DC 49; 5th planar ally; 1st abyssal pact
Ability
Staggering Strike
When Treerazer scores a critical hit with a melee attack, the target is stunned 2.
Offense
Melee
Circumstance: combat round (melee)
Blackaxe +47 [+42/+37] (acid, chaotic, evil, magical, reach 15 feet, sweep), Damage 4d12+15 slashing plus 1d6 acid, 1d6 chaotic, and 1d6 evil, and 2d6 slashing vs. plants
Trait
Amphibious
An amphibious creature can breathe in water and in air, even outside of its preferred environment, usually indefinitely but at least for hours. These creatures often have a swim Speed. Their bludgeoning and slashing unarmed Strikes don't take the usual -2 penalty for being underwater.
Trait
Demon
A family of fiends, demons hail from or trace their origins to the Abyss. Most are irredeemably chaotic evil and have darkvision.
Trait
Fiend
Creatures that hail from or have a strong connection to the evil-aligned planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.
Immunity
death effects
disease
mental
poison
Item
blackaxe
Language
Abyssal
Common
Elven
Sylvan
telepathy 300 ft.
Perception
darkvision
true seeing
Resistance
acid 20
cold 15
fire 15
physical 20 (except cold iron)
Weakness
good 20