Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
Greater herexen
Ability
Cleric Domain Spells
DC 20, 2 Focus Points; 4th commanding lash, touch of obedience
Ability
Divine Prepared Spells
DC 26, attack +18; 4th harm (×4)
Ability
Final Blasphemy
(divine, necromancy, negative) When the herexen is destroyed, it explodes in a wave of negative energy with the effects of a 3-action, 4th-level harm spell (DC 26). The herexen is destroyed, so it doesn't gain any Hit Points from this use of harm, and it doesn't need to have any harm spells remaining to use this ability.
Ability
Heretic's Smite
(divine, necromancy) While wielding the favored weapon of its former deity (such as a dagger for an ex-Pharasmin herexen), the herexen's Strikes deal an additional 2d6 evil damage against creatures that can cast divine spells.
Offense
Melee
Circumstance: combat round (melee)
light hammer +19 [+15/+11] (agile), Damage 2d6+9 bludgeoning
Offense
Ranged
Circumstance: combat round (ranged)
light hammer +15 [+11/+7] (agile, thrown 20 feet), Damage 2d6+9 bludgeoning
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Immunity
death effects
disease
paralyzed
poison
unconscious
Item
+1 striking returning light hammer
defiled religious symbol of Droskar
Language
Common
Dwarven
Necril
Perception
darkvision