Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
+1 status to all saves vs. positive
Ability
Critical Failure
The creature is sickened 2 and slowed 1 while within the cloud.
Ability
Critical Success
The creature is unaffected.
Ability
Failure
The creature is sickened 1 and slowed 1 while within the cloud.
Ability
Floating Corpses
A smog wraith's victims are imbued with an eerie buoyancy; corpses of such creatures float up to 30 feet in the air while inside the wraith's noxious smog aura, though the wraith has no control over the corpse's movement.
Ability
Noxious Smog
(aura, conjuration, poison) 30 feet. Creatures within the aura are concealed, and creatures outside the aura are concealed to creatures within it. A creature that ends its turn within the aura must attempt a DC 25 Fortitude save.
Ability
Smog Wraith Spawn
(divine, necromancy) A living humanoid slain by a smog wraith's noxious hand Strike rises as a smog wraith spawn after 1d4 rounds. This spawn is under the command of the smog wraith that killed it. It doesn't have noxious smog or smog wraith spawn and becomes clumsy 2 for as long as it's a smog wraith spawn. If the creator of the spawn dies, the spawn becomes a full-fledged, autonomous smog wraith; it regains its free will, gains smog wraith spawn and noxious smog, and is no longer clumsy
Ability
Success
The creature is sickened 1.
Ability
Sunlight Powerlessness
A smog wraith caught in sunlight is stunned 2 and clumsy 2.
Offense
Melee
Circumstance: combat round (melee)
noxious hand +21 [+16/+11] (finesse), Damage 3d6+9 poison
Trait
Incorporeal
An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can't perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can't end their movement in its space.
An incorporeal creature can't attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can't attempt Strength-based checks against incorporeal creatures or objects.
Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.
Trait
Undead
Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don't benefit from healing effects.
Trait
Wraith
A wraith is an incorporeal undead creature infused with negative energy and driven by a hatred of all life
Immunity
death effects
disease
paralyzed
poison
precision
unconscious
Language
Common
Necril
Perception
darkvision
lifesense 60 feet
Resistance
all 10 (except force
ghost touch
or positive