Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Addictive Exhaustion
(disease) DC 32, see here
Ability
Gauge Potential
Kuworsys studies a creature it can see, attempting to predict its actions. The creature attempts a DC 32 Will save. On a failed save, Kuworsys predicts the creature's moves, gaining a +2 circumstance bonus to attack rolls and AC against the target creature for 1 minute.
Ability
Infect Scent
Kuworsys can smell creatures infected with addictive exhaustion, as the scent ability.
Ability
Infectious Spores
Kuworsys releases a choking field of spores within a 30-foot radius, continuing to release them until the end of its next turn. Creatures who begin their turns within the area of the spores, or who enter the area, must attempt a DC 32 Fortitude save. On a failure, the creature becomes afflicted with addictive exhaustion. Kuworsys then can't use its Infectious Spores again for 1d4 rounds.
Ability
Pinion [Reaction]
Circumstance: Kuworsys is Reared Back; . Trigger: A creature within 10 feet of
Kuworsys lashes out at the triggering creature, attempting to swat it to the ground. Kuworsys attempts a melee Strike against the creature. If the Strike hits, the creature's movement is interrupted. The creature is knocked to the ground; on a critical hit, they also can't Fly again for 1 minute.
Ability
Rear Back
Kuworsys stands on its two hind limbs, bringing its other four limbs to bear on its foes. Kuworsys stays Reared Back until it uses a single action to return to its normal stance. While Kuworsys is Reared Back, it is clumsy 1 but can use its Pinion and Yank abilities.
Ability
Yank
2 circumstance penalty to attacks with the weapon or other checks requiring a firm grasp on the weapon. Failure The creature is unaffected. Critical Failure The creature can use a reaction to attempt a melee Strike against Kuworsys with the weapon Kuworsys attempted to grab.
Offense
Melee
Circumstance: combat round (melee)
limb +27 [+22/+17] (finesse, reach 15 feet, shove), Damage 3d12+7 bludgeoning
Offense
Ranged
Circumstance: combat round (ranged)
sling +28 [+23/+18] (propulsive, range increment 50 feet, reload 1), Damage 2d6+13 bludgeoning
Trait
Aberration
Aberrations are creatures from beyond the planes or corruptions of the natural order.
Immunity
bleed
Item
+1 striking sling (10 sling bullets
3 explosive ammunition
3 freezing ammunition)
Perception
(26 vs traps) infect scent (imprecise) 60 feet
Resistance
poison 15
Weakness
acid 10
fire 10