Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Cavern Dependent
A lampad is mystically bonded to a single cavern or other self-contained underground area and must remain within 300 feet of it. If they move beyond that range, they become sickened 1 and are unable to recover. They must attempt a DC 19 Fortitude save every hour or increase the sickened value by 1 (to a maximum of sickened 4). After 24 hours, they become drained 1, with this value increasing by 1 every additional 24 hours. A lampad can perform a 24-hour ritual to bond to a new cavern.
Ability
Primal Innate Spells
DC 22; 4th shape stone; 3rd meld into stone (at will), pummeling rubble; 2nd faerie fire, heal; Cantrips (4th) dancing lights
Ability
Weep
Frequency: once per round
Effect: The lampad begins a heart-wrenching fit of weeping, inspiring sympathetic sobbing in nearby creatures. Each non-lampad creature within 30 feet who hears the lampad's weeping must succeed at a DC 20 Will save or be unable to use reactions for 1 round and slowed 1 on its next turn as it sobs uncontrollably
Offense
Melee
Circumstance: combat round (melee)
earthen fist +14 [+10/+6] (agile, finesse), Damage 2d10+2 bludgeoning
Offense
Ranged
Circumstance: combat round (ranged)
light wisp +14 [+9/+4] (magical, range increment 30 feet), Damage 1d8+2 mental plus 1d6 fire and 1d6 positive
Trait
Earth
Effects with the earth trait either manipulate or conjure earth. Those that manipulate earth have no effect in an area without earth. Creatures with this trait consist primarily of earth or have a magical connection to that element. Planes with this trait are mostly solid, with caverns and other hollow pockets.
Trait
Fey
Creatures of the First World are called the fey.
Trait
Nymph
This family of beautiful fey creatures has strong ties to natural locations.
Language
Aklo
Common
Sylvan
Undercommon
Perception
darkvision
Weakness
cold iron 5