Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Covetous of Secrets
Dorus have a weakness for secrets, hoarding them like a miser hoards gold. A creature can tempt a doru with some bit of obscure knowledge the doru doesn't know or thinks they don't know. Presenting the hint of the secret is a single action, which has the concentrate and linguistic traits, and requires a skill check using Deception, Lore, or Performance (or some other appropriate skill determined by the GM) against the doru's Will DC. On a success, the doru is fascinated for as long as the presenter draws out the explanation of the secret (spending 1 action each round doing so, to a maximum of 1 minute). On a critical success, the doru is fascinated for that duration plus 1 minute more as it ponders the implications of the secret. Regardless of the outcome, the doru is temporarily immune to that creature's attempts to present it with secrets for 1 day.
Ability
Divine Innate Spells
DC 17; 4th read omens; 2nd invisibility (at will; self only); 1st charm, illusory object; Cantrips (1st) detect magic
Ability
Doru Venom
(poison) Saving Throw DC 16 Fortitude; Maximum Duration 6 rounds; Stage 1 1d6 poison (1 round); Stage 2 1d6 poison and stupefied 1 (1 round); Stage 3 1d6 poison and stupefied 2 (1 round).
Offense
Melee
Circumstance: combat round (melee)
bite +9 [+5/+1] (agile, evil, finesse, poison, magical), Damage 1d6 piercing plus 1 evil and doru venom
Trait
Div
Divs are a family of fiends spawned from the spirits of evil genies within the desolation of Abaddon. Most divs are neutral evil. They typically have greater darkvision and weakness to cold iron and good damage.
Trait
Fiend
Creatures that hail from or have a strong connection to the evil-aligned planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.
Language
Common
Daemonic
telepathy (touch)
Perception
greater darkvision
Weakness
cold iron 3
good 3