Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Cavern Empathy
The lampad queen can use Diplomacy to Make an Impression on and make very simple Requests of subterranean animals, plants, and fungi, as well as stones.
Ability
Change Shape
(polymorph, primal, transmutation) Lampad queens can transform between their original form, which looks much like a typical nymph of their kind, and any Small or Medium humanoid form, typically choosing a version of their natural form that more closely resembles a humanoid.
Ability
Despairing Weep
Frequency: once per round
Effect: The lampad queen begins a heart-wrenching fit of weeping, inspiring sympathetic sobbing in nearby creatures. Each non-lampad creature within 120 feet who hears the lampad's weeping must succeed at a DC 36 Will save with the effects of crushing despair.
Ability
Focus Beauty
(emotion, enchantment, incapacitation, mental, primal, visual) The lampad queen focuses their beauty upon a target within their aura. The creature must attempt a Will save. On a failure, it is affected as if by the queen's beauty aura; if it was already affected by the aura, the conflicting emotions from the lampad queen's beauty intensify, causing the target to no longer get a flat check to end the confusion when it takes damage. The lampad queen can use a single action, which has the concentrate trait, to focus the emotions of a confused creature toward a particular emotion, causing it to spend its next turn sobbing uncontrollably, fawning over the lampad queen, or otherwise performing no actions beyond experiencing its emotions. Regardless of the save, the target is temporarily immune to Focus Beauty until the start of the lampad queen's next turn.
Ability
Inspiration
(emotion, enchantment, mental, primal) for maestro muse, the status bonus to Performance checks increases to +2 for the purpose of determining the effects of compositions; for polymath muse, the bard gains a +4 status bonus to untrained skill checks; and for all other muses, the Will save bonus increases to +2 against fey.
Ability
Nymph's Beauty
(aura, emotion, enchantment, incapacitation, mental, primal, visual) 30 feet. Creatures that start their turn in the aura must succeed at a DC 33 Will save or be confused by the lampad queen's unearthly beauty for 1 minute. While confused by this effect, the creature's confused actions never include harming the lampad queen.
Ability
Primal Innate Spells
DC 38; 8th pummeling rubble; 7th heal; 4th shape stone; 3rd meld into stone (at will); 2nd faerie fire; Cantrips (8th) dancing lights; Constant (6th) stone tell
Ability
Primal Prepared Spells
DC 38; 8th earthquake, summon plant or fungus; 7th energy aegis, regenerate, volcanic eruption; 6th flesh to stone, slow, stoneskin; 5th death ward, passwall, wall of stone; 4th fly, freedom of movement, resist energy; 3rd earthbind (×2), haste; 2nd animal messenger, enlarge, faerie fire; 1st ant haul, fleet step, gust of wind; Cantrips (8th) detect magic, electric arc, guidance, prestidigitation, stabilize
Ability
Tied to the Land
A lampad queen is intrinsically tied to a specific underground region, usually a cave system. As long as the queen is healthy, the environment is exceptionally resilient, allowing the lampad queen to automatically attempt to counteract spells and rituals that would harm the environment, such as blight, with a +30 counteract modifier and a counteract level of 8. When the lampad queen becomes physically or psychologically unhealthy, however, their warded region eventually becomes twisted or unhealthy as well. In that case, restoring the lampad queen swiftly heals the entire region.
Offense
Melee
Circumstance: combat round (melee)
earthen fist +29 [+25/+21] (agile, finesse), Damage 3d10+9 bludgeoning plus 1d6 mental
Offense
Ranged
Circumstance: combat round (ranged)
light wisp +29 [+24/+19] (magical, range increment 60 feet), Damage 2d8+9 mental plus 2d6 fire and 2d6 positive
Trait
Earth
Effects with the earth trait either manipulate or conjure earth. Those that manipulate earth have no effect in an area without earth. Creatures with this trait consist primarily of earth or have a magical connection to that element. Planes with this trait are mostly solid, with caverns and other hollow pockets.
Trait
Fey
Creatures of the First World are called the fey.
Trait
Nymph
This family of beautiful fey creatures has strong ties to natural locations.
Language
Aklo
Common
stone tell
Sylvan
Terran
Undercommon
Perception
darkvision
Weakness
cold iron 10