Actions/Abilities/Traits: (Pathfinder 2e)
Ability
Ability
+1 status to all saves vs. magic
Ability
Barbed Net
10-foot circumstance penalty to its Speeds. If the Strike was a critical success, the target is also immobilized. When a creature Escapes (DC 22), or if the Strike misses, the net crumbles into rust. Each time a creature attempts to Escape, it takes 1d6 slashing damage from the net's barbs, regardless of whether the attempt succeeds.
Ability
Forge Weapon
(manipulate) A levaloch reforges part of their barbed iron substance into a new +1 striking trident or barbed net. Their previous trident crumbles to rust. When the levaloch is destroyed, any tridents or barbed nets they created crumble to rust.
Ability
Hellstrider
A levaloch ignores the effects of non-magical difficult terrain. They take no damage from caltrops or from damaging terrain that deals physical, acid, or cold damage. A levaloch can move through liquids up to 5 feet deep at their full Speed.
Ability
Merciless Thrust
When a levaloch hits a creature that has the clumsy, enfeebled, immobilized, or restrained conditions with a melee trident Strike, the Strike deals an additional 2d6 damage.
Ability
Phalanx Fighter
All devils of equal or lower level adjacent to a levaloch gain a +1 circumstance bonus to their AC as the levaloch shields them from harm.
Ability
Rituals
DC 22; 1st infernal pact
Ability
Stable Stance
A levaloch gains a +2 circumstance bonus to their Fortitude DC against being Shoved and to other saving throws to resist being moved against their will.
Offense
Melee
Circumstance: combat round (melee)
trident +19 [+14/+9] (evil, magical), Damage 2d8+9 piercing plus 1d6 evil and merciless thrust
Offense
Ranged
Circumstance: combat round (ranged)
trident +16 [+11/+6] (evil, magical, thrown 20 feet), Damage 2d8+9 piercing plus 1d6 evil
Trait
Construct
A construct is an artificial creature empowered by a force other than necromancy. Constructs are often mindless; they are immune to bleed damage, death effects, disease, healing, necromancy, nonlethal attacks, poison, and the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions; and they may have Hardness based on the materials used to construct their bodies. Constructs are not living creatures, nor are they undead. When reduced to 0 Hit Points, a construct creature is destroyed.
Trait
Devil
A family of fiends from Hell, most devils are irredeemably lawful evil. They typically have greater darkvision, immunity to fire, and telepathy.
Trait
Fiend
Creatures that hail from or have a strong connection to the evil-aligned planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.
Immunity
death effects
disease
doomed
drained
fatigued
fire
healing
necromancy
nonlethal attacks
paralyzed
poison
sickened
unconscious
Language
Celestial
Infernal
telepathy 100 feet
Perception
greater darkvision
Resistance
physical 5 (except silver)
Weakness
good 5